mail[Wesnoth-commits] r52597 - /trunk/changelog


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Posted by crazy-ivanovic on January 15, 2012 - 00:26:
Author: ivanovic
Date: Sun Jan 15 00:26:57 2012
New Revision: 52597

URL: http://svn.gna.org/viewcvs/wesnoth?rev=52597&view=rev
Log:
add all changes since 1.9.14 to the changelog (at least those that I found)

Modified:
    trunk/changelog

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=52597&r1=52596&r2=52597&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Sun Jan 15 00:26:57 2012
@@ -1,7 +1,29 @@
 Version 1.9.14+svn:
+ * Campaigns:
+   * An Orcish Incursion:
+     * Scenario 3: select a new unit with the Adviser (sic) role for dialogs 
if
+       the original unit selected at the start of the scenario died
+ * Editor:
+   * Added Etheral Abyss terrain (Qxua) to the Cave category, too
+   * Updated the terrain palette icons for winter/fall single or mixed 
forested
+     hills so they show the default base Hhd instead of Hh
  * Language and i18n:
    * Updated translations: Czech, Finnish, French, Galician, German, Italian,
      Lithuanian, Slovak
+ * Terrain:
+   * Removed tags ignored by engine (as reported by lipk in
+     http://forums.wesnoth.org/viewtopic.php?f=21&t=35832 )
+   * Renamed reed images to match requirements of OVERLAY_COMPLETE macro 
fixing
+     reeds in swamp terrain
+   * Fixed bug #18601: use 1.8 images for swamp water
+ * Miscellaneous and bug fixes:
+   * Fixed bug #19260: 'villages_value' -> 'village_value' in 
5p_The_Wilderlands
+   * Fixed bug #19281: fixed 29_Hornshark_Island to behave better when non 
+     default factions are used
+   * Fixed bug #19284: Autocomplete player names in commands
+   * Fixed some spearman attack animations being too slow in some directions
+   * Fixed wmlindent writing CRLF end of lines on windows
+   * Made the gold hex cursor appear above all terrain when no unit visible
 
 Version 1.9.14:
  * AI:




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