mail[Wesnoth-commits] r52490 - /website/start/1.10/template.html


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Posted by Majora700 on January 05, 2012 - 21:02:
Author: espreon
Date: Thu Jan  5 21:02:47 2012
New Revision: 52490

URL: http://svn.gna.org/viewcvs/wesnoth?rev=52490&view=rev
Log:
Killed redundancy.

Modified:
    website/start/1.10/template.html

Modified: website/start/1.10/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.10/template.html?rev=52490&r1=52489&r2=52490&view=diff
==============================================================================
--- website/start/1.10/template.html (original)
+++ website/start/1.10/template.html Thu Jan  5 21:02:47 2012
@@ -75,7 +75,7 @@
 
 <em>Dead Water</em> spent some time being polished in the <a 
href="http://wesnoth-umc-dev.sourceforge.net";>Wesnoth-UMC-Dev project</a> to 
prepare for mainline inclusion, just like <em>Delfador’s Memoirs</em> in 
the 1.8 series.</p>
 
-<p>Most of the existing campaigns have received both major and minor updates 
and improvements; new sets of portraits have been created for several 
campaigns: <em>The Rise of Wesnoth</em>, <em>Descent into Darkness</em>, 
<em>Liberty</em>, <em>The South Guard</em>, and <em>A Tale of Two 
Brothers</em>, and the latter’s storyline was rewritten. Several scenarios 
from <em>Legend of Wesmere</em> were reworked to include more dynamic 
gameplay and better mechanics.</p>
+<p>Most of the existing campaigns have received both major and minor updates 
and improvements. For example, <em>A Tale of Two Brothers</em>’s storyline 
was rewritten, and several scenarios from <em>Legend of Wesmere</em> were 
reworked to include more dynamic gameplay and better mechanics.</p>
 
 <h4 id='multiplayer'>Multiplayer</h4>
 




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