mail[Wesnoth-commits] r52487 - /website/start/1.10/template.html


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Posted by Majora700 on January 05, 2012 - 20:52:
Author: espreon
Date: Thu Jan  5 20:52:46 2012
New Revision: 52487

URL: http://svn.gna.org/viewcvs/wesnoth?rev=52487&view=rev
Log:
Improved the announcement yet again...

Modified:
    website/start/1.10/template.html

Modified: website/start/1.10/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.10/template.html?rev=52487&r1=52486&r2=52487&view=diff
==============================================================================
--- website/start/1.10/template.html (original)
+++ website/start/1.10/template.html Thu Jan  5 20:52:46 2012
@@ -61,13 +61,13 @@
 
 <h3 id='players'>For Players</h3>
 
-<p>Thanks to the Google Summer of Code projects from 2010 and 2011, there is 
a new Whiteboard system, which helps you to make plans by visualizing 
recruitment, movement, attacks, and so on. It even lets you visualize plans 
to share with your allies in multiplayer games.</p>
+<p>Thanks to the Google Summer of Code projects from 2010 and 2011, there is 
a new Whiteboard system, which helps you make plans by visualizing 
recruitment, movement, attacks, and so on. It even lets you visualize plans 
to share with your allies in multiplayer games.</p>
 
-<p>With several terrain types being added, and many more being completely 
redrawn or updated, including volcanoes, moving water, jungles, new 
embellishments and completely redrawn grasslands, the Wesnothian battlefield 
is now a much more beautiful thing to see.</p>
+<p>Since several terrain types were added, and many more completely redrawn 
or updated, including volcanoes, animated water, new embellishments, and 
completely redrawn grasslands, the Wesnothian battlefield is now a much more 
beautiful thing to see.</p>
 
 <p>Many units, such as the saurians, have received new standing and other 
animations. These, along with the new, animated water help breathe life into 
the previously nigh-on motionless battlefield.</p>
 
-<p>The 1.10 series features a completely remade version of the old 
<em>Northerners</em> theme as well as a new track: <em>Battle Epic</em>.</p>
+<p>The 1.10 series features a completely remade version of the old 
<em>Northerners</em> theme as well as two new tracks: <em>Battle Epic</em> 
and <em>Silvan Sanctuary</em></p>
 
 <h4 id='campaigns'>Campaigns</h4>
 
@@ -91,19 +91,17 @@
   <div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' 
alt='Wesnoth Screenshot'/></a></div>
 </div>
 
-<p>New generic portraits were added for the Drake Warden, Thrasher, and 
Enforcer, thus getting us closer to meeting our goal of having high-quality 
art throughout the whole game.</p>
+<p>In addition to new portrait sets for <em>An Orcish Incursion</em>, 
<em>Sceptre of Fire</em>, and <em>The Hammer of Thursagan</em>, generic 
portraits were added (for example, most of the Drakes and the skeletal 
undead), thus getting us closer to meeting our goal of having high-quality 
art throughout the whole game.</p>
 
 <p>The lighting system can now illuminate specific areas differently to 
better show local time of day effects and, for example, keep caves dark 
during the day.</p>
 
-<p>Various changes were made to the UI. For example, you can now remove 
multiple add-ons at once using checkboxes. You can also now use the 
twelve-hour clock format thanks to a new advanced preference. </p>
-
-<p>The sidebar was modified to make it more appealing and its elements 
easier to grasp.</p>
+<p>Various changes were made to the UI. For example, you can now remove 
multiple add-ons at once using checkboxes.</p>
 
 <p>To help you quickly identify slowed units, they are now tinted light 
blue.</p>
 
 <p>Substantial improvements have been made in regards to typography and 
consistency.</p>
 
-<p>Existing translations have been updated, and two new translations were 
started: Irish and Old English.</p>
+<p>Two new translations were started: Irish and Old English.</p>
 
 <h3 id='campdev'>For Content Developers</h3>
 
@@ -111,7 +109,7 @@
   <div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg' 
alt='Wesnoth Screenshot'/></a></div>
 </div>
 
-<p>The 1.10 series brings many new features for content developers, such as 
<a href="http://wiki.wesnoth.org/PersistenceWML";>persistent variables</a>, 
which allow add-on authors to save data to players’ hard disks for use by 
other content developers or in future playthroughs.</p>
+<p>The 1.10 series brings many new features for content developers, such as 
<a href="http://wiki.wesnoth.org/PersistenceWML";>persistent variables</a>, 
which allow add-on authors to save data to players’ user data directories 
for use by other content developers or in future playthroughs.</p>
 
 <p>The game’s Lua capabilities have been strengthened considerably, which 
allows content developers to do much more than they could with it on the 1.8 
series. In fact, one of our Google Summer of Code projects was focused on 
improving the AI-related Lua capabilities.</p>
 




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