mail[Wesnoth-commits] r44880 - /trunk/data/campaigns/Under_the_Burning_Suns/docs/Quenoth.txt


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Posted by fabianmueller5 on July 30, 2010 - 00:25:
Author: fendrin
Date: Fri Jul 30 00:25:06 2010
New Revision: 44880

URL: http://svn.gna.org/viewcvs/wesnoth?rev=44880&view=rev
Log:
Added a general description of the Quenoth elves.

Added:
    trunk/data/campaigns/Under_the_Burning_Suns/docs/Quenoth.txt

Added: trunk/data/campaigns/Under_the_Burning_Suns/docs/Quenoth.txt
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/docs/Quenoth.txt?rev=44880&view=auto
==============================================================================
--- trunk/data/campaigns/Under_the_Burning_Suns/docs/Quenoth.txt (added)
+++ trunk/data/campaigns/Under_the_Burning_Suns/docs/Quenoth.txt Fri Jul 30 
00:25:06 2010
@@ -1,0 +1,175 @@
+The purpose of this document is to give Kitty, 
+who is doing new portrait art for UTBS and Zeroviros, 
+who is doing new sprite art for UTBS ideas to work with.
+
+This is necessary because I don't want to go with the current Quenoth elve 
faction.
+
+The reason for this are:
+UTBS is a rather special campaign but the player's faction is just a badly 
made rip off of the normal (woodland) elves.
+
+So let's first discuss what is wrong with the current Quenoth elves faction.
+
+The Fighter, being very similar to his woodland counterpart is more or less 
obsolete.
+In most situations the Hunter is superior.
+
+That is also true for the shaman line whose slowing ability is no longer 
unique but can be found in the Hunter line as well.
+Since the Hunter is much more what you can call a front-unit there is not 
much point
+in using the shaman for slowing anymore.
+That reduces the usage of the shaman to a pure healer and the Quenoth elves 
to Wesnoth's only faction that features a unit
+dedicated to healing only.
+
+
+Now follows Espreon's and mine imagination of what could evolve from the 
woodland elves 
+throwing in that new environment.
+
+
+The Quenoth elves are currently lawful differing from the woodland elves who 
are neutral.
+I deny that there is any sense in that change.
+Why should a neutral faction change to a lawfully one when specializing to a 
desert?
+
+Deserts tend to be hot during daytime and cold at night.
+A quote from wikipedia:
+"These winds cause the Gobi to reach extremes of temperature ranging from 
–40°C (-40°F) in winter 
+to +50°C (122°F) in summer.
+The climate of the Gobi is one of great extremes, combined with rapid 
changes of temperature, 
+not only through the year but even within 24 hours (by as much as 35 °C or 
61 °F)."
+Remember that we have only one sun around on earth.
+
+I don't buy that a neutral faction would specialize on the daytime, why 
should it?
+
+Humans on earth that live in such an environment are most active during the 
morning 
+and evening hours, they rest at midday and night.
+That fact gave the idea to introduce a new alignment for the Quenoth elves, 
+called "Liminal" (credit for the name goes to ESR's wife iirc).
+Liminal units are best during the twilight times of day.
+The exception is the Mystic line which starts being Neutral but can advance 
into chaotic or 
+lawful units.
+
+UTBS's day/day/night cycle goes as the following:
+
+1.  First Dawn
+2.  First Morning
+3.  First Midday
+4.  First Afternoon
+5.  First Dusk
+6.  The Short Dark
+7.  Second Dawn
+8.  Second Morning
+9.  Second Midday
+10. Second Afternoon
+11. Second Dusk
+12. Long Dark one
+13. Long Dark two
+14. Long Dark three
+15. Long Dark four
+
+1.  First Dawn
+2.  First Morning
+3.  First Midday/Noon
+4.  First Afternoon
+5.  First Dusk
+6.  The Twilight
+7.  Second Dawn
+8.  Second Morning
+9.  Second Midday/Noon
+10. Second Afternoon
+11. Second Dusk
+12. Evening/Nightfall/Sunset
+13. Midnight
+14. Whatever
+15. Aurora
+
+Assumed that the cycle stays as it is that would mean that there are 4 out 
of 15 twilight day-times in a cycle.
+I play with the thought of renaming "The Short Dark" into "The Twilight" 
(The symbolic image of that daytime suggests that) making
+the liminal units superior in 5/15 of the cycle.
+Liminal would have disadvantages at midday and during the night.
+
+Let's come back to the quenoth elves:
+
+Appearance:
+
+I consider they would be much darker in skin color than the woodland elves.
+The hair color is also darker with a slight red tune in it remembering that 
it evolved from fair hair.
+
+The ears are less big to avoid the loss of energy during night but still 
pointy to some degree.
+They could be more cat ear like, aligning the cuspid horizontally and maybe 
haired.
+I always liked the idea of ears that can be adjusted/moved like some animals 
are able to.
+
+The eyes can reflect the fact that they are made for twilight somehow.
+
+The body size is decreased with the same argument as for the ear size.
+
+Ornaments:
+
+Their ornaments are mostly made out of leather, stone or bones like most of 
the tools they forge.
+Those are used to pierce the body (ears, lips?, cheeks). 
+
+Kitty suggested them to have tattoos as well.
+
+Clothes:
+
+Useful are long dark (yes, dark ones. Those filter UV rays best) robes. 
Maybe not black but Grey/brown/ocher to give a better camouflage.
+
+Weapons:
+
+Since forge-able metal is rare swords are no longer used. 
+Instead spears with small blades are common. 
+
+Quenoth elves no longer use bow and arrow since bowstrings can't stand the 
extreme temperature differences very well.
+They hunt with bolas.
+
+Units:
+
+Hunter 
+
+Fighter
+
+Sanddancer
+
+Mystic
+
+Confronted with nature's harshest manifestation the Quenoth bethink of their 
fairy ancestors.
+So the mystics are not manifested in this world as the rest of their folk.
+Not being influenced by the environment that much their alignment is neutral 
+and the skin is brighter.
+
+Mystic->Moon Shyde
+
+Regenerates at Night.
+Weapon: Cold Shock
+
+The Moon Shyde is devoted to the night (what a surprise) 
+making her skin even brighter than that of the rest of the mystics.
+So her alignment is chaotic and she is more resistant to cold and less 
resistant to heat.
+Her moth wings give her the ability to fly and 
+despite their beauty they carry highly abrasive poisonous powder.
+If the artist wants they can glow a little.
+Suggsested reference for the artist:
+(Nachtfalter)
+http://upload.wikimedia.org/wikipedia/commons/e/e6/Actias_luna_female_sjh.JPG
+
+Mystic->Sibyl
+The Sibyl advancement line does keep the neutral alignment of the mystic.
+
+Mystic->Sibyl->Prophetess
+
+Mystic->Sun Sylph
+
+Regenerates at Day.
+Weapon: Fire aura 
+
+Wings from a dayactive butterfly.
+Suggsested references for the artist:
+(Tagfalter)
+http://www.butterflycorner.net/index.php?eID=tx_cms_showpic&file=uploads%2Fpics%2FPapilio_blumei_1oben_a_04.jpg&width=800&height=600m&bodyTag=%3Cbody%20style%3D%22margin%3A0%3B%20background%3A%23fff%3B%22%3E&wrap=%3Ca%20href%3D%22javascript%3Aclose%28%29%3B%22%3E%20|%20%3C%2Fa%3E&md5=437788a544e921e5cb3a59d22742283c
+or
+http://www.bilder-galerien.info/d/32727-3/Papilio+palinurus.jpg
+or
+http://www.wonderful-insects.de/WebRoot/Store16/Shops/17104642/499D/611E/23D2/2869/B819/C0A8/2936/EDF9/Pap_Pap_maacki_sum.jpg
+
+More resistant to heat/fire and less resistant to cold. 
+
+
+Culture:
+
+The Quenoth elves live nomadic using tents (but what kind?) but they settle 
down at oases that have proven to be permanent.  




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