mail[Wesnoth-commits] r34301 - /trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg


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Posted by esr on March 30, 2009 - 23:12:
Author: esr
Date: Mon Mar 30 23:12:25 2009
New Revision: 34301

URL: http://svn.gna.org/viewcvs/wesnoth?rev=34301&view=rev
Log:
Some old markup can't be lifted aotomatically.

Modified:
    trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg

Modified: trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg?rev=34301&r1=34300&r2=34301&view=diff
==============================================================================
--- trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg (original)
+++ trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg Mon Mar 30 
23:12:25 2009
@@ -189,7 +189,7 @@
 For this tutorial, you are playing Konrad. " +
                         _ "You are standing in the keep, and your mentor 
Delfador is on the east side of the river." +
                         _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
         [/message]) ([message]
                 speaker=narrator
                 message=_ "<big>Welcome to Wesnoth!</big>" +
@@ -197,7 +197,7 @@
 For this tutorial, you are playing Li'sar. " +
                         _ "You are standing in the keep, and your mentor 
Delfador is on the east side of the river." +
                         _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
         [/message])}
 
         {GENDER ({PRINT (_"Left click on Konrad")})
@@ -222,7 +222,7 @@
                 message=_ "<big>You have selected Konrad.</big>
 The places he can move to are highlighted." +
                         _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
 #wmllint: display off
         [/message]) ([message]
                 speaker=narrator
@@ -230,7 +230,7 @@
                 message=_ "<big>You have selected Li'sar.</big>
 The places she can move to are highlighted." +
                         _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
 #wmllint: display off
         [/message])}
 #wmlindent: stop ignoring
@@ -242,12 +242,12 @@
                 speaker=narrator
                 message=_ "Move Konrad next to Delfador by clicking on the 
tile marked 'HERE'." +
                 _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
         [/message]) ([message]
                 speaker=narrator
                 message=_ "Move Li'sar next to Delfador by clicking on the 
tile marked 'HERE'." +
                 _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
         [/message])}
 #wmlindent: stop ignoring
         {TARGET_HEX 12 5}
@@ -280,7 +280,7 @@
                     message=_ "<big>Oops!</big>
 You moved to the wrong place! After this message, you can press 'u' to undo, 
then try again." +
                     _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
                     #wmllint: display off
                 [/message]
             [/then]
@@ -360,13 +360,13 @@
                 speaker=narrator
                 message=_ "To attack the quintain, first select the attacker 
(Konrad) then the target (the quintain). You will see an attack description. 
When you click OK, Konrad will attack." +
         _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
         [/message]) ([message]
                 speaker=narrator
                 # wmllint: local spelling OK
                 message=_ "To attack the quintain, first select the attacker 
(Li'sar) then the target (the quintain). You will see an attack description. 
When you click OK, Li'sar will attack." +
         _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
         [/message])}
 #wmlindent: stop ignoring
         {MODIFY_UNIT id=student moves 0}
@@ -515,7 +515,7 @@
                         #wmllint: display on
                         message=_ "You captured a village! It now flies your 
flag color and has been added to your total village count at the top of the 
screen (house icon). Villages provide the gold needed to recruit units. Each 
turn, you gain two gold plus one for every village you own." +
                         _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
                         #wmllint: display off
                     [/message]
                     {PRINT (_"Click on the End Turn button")}
@@ -595,7 +595,7 @@
                         #wmllint: display on
                         message=_ "Whenever you're on a keep, you can 
recruit into castle tiles around it by right-clicking and selecting 
'Recruit'. This time you will only be given one type of unit to choose: the 
Elvish Fighter." +
                         _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
                         #wmllint: display off
                     [/message]
                     {PRINT (_"Right click on one castle tile and select 
Recruit")}
@@ -636,7 +636,7 @@
                                 message=_ "These newly recruited units can 
do nothing this turn; you will control them next turn.
 Note: after this dialog, you can move the mouse over a unit to see a 
description on the right of the screen." +
                                 _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
                                 #wmllint: display off
                             [/message]
                             # They can move to the village if they're smart
@@ -669,7 +669,7 @@
                                 message=_ "These newly recruited units can 
do nothing this turn; you will control them next turn.
 Note: after this dialog, you can move the mouse over a unit to see a 
description on the right of the screen." +
                                 _ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
                                 #wmllint: display off
                             [/message]
                             # They can move to the village if they're smart




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