mail[Wesnoth-commits] r34074 - in /trunk/data/multiplayer: maps/5p_The_Wilderlands.map scenarios/5p_The_Wilderlands.cfg


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Posted by AI0867 on March 24, 2009 - 01:39:
Author: ai0867
Date: Tue Mar 24 01:39:37 2009
New Revision: 34074

URL: http://svn.gna.org/viewcvs/wesnoth?rev=34074&view=rev
Log:
Ran set-properties on data/multiplayer.

Modified:
    trunk/data/multiplayer/maps/5p_The_Wilderlands.map   (props changed)
    trunk/data/multiplayer/scenarios/5p_The_Wilderlands.cfg   (contents, 
props changed)

Propchange: trunk/data/multiplayer/maps/5p_The_Wilderlands.map
------------------------------------------------------------------------------
    svn:eol-style = native

Modified: trunk/data/multiplayer/scenarios/5p_The_Wilderlands.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/5p_The_Wilderlands.cfg?rev=34074&r1=34073&r2=34074&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/5p_The_Wilderlands.cfg (original)
+++ trunk/data/multiplayer/scenarios/5p_The_Wilderlands.cfg Tue Mar 24 
01:39:37 2009
@@ -1,198 +1,198 @@
-#textdomain wesnoth-multiplayer
-
-#define MPWILD_UNIT X Y TYPE
-    [unit]
-        type={TYPE}
-        side=5
-        x={X}
-        y={Y}
-        random_traits=no
-    [/unit]
-#enddef
-
-#define MPWILD_WALKING_CORPSE X Y VARIATION_NAME
-    [unit]
-        type=Walking Corpse
-        side=5
-        x={X}
-        y={Y}
-        variation={VARIATION_NAME}
-        #random_traits=no
-    [/unit]
-#enddef
-
-#define MPWILD_SOULLESS X Y VARIATION_NAME
-    [unit]
-        type=Soulless
-        side=5
-        x={X}
-        y={Y}
-        variation={VARIATION_NAME}
-        #random_traits=no
-    [/unit]
-#enddef
-
-[multiplayer]
-    id=multiplayer_The_Wilderlands
-    name= _ "5p - The Wilderlands"
-    description= _ "A vast region of wild, untamed wilderness, its terrain 
dotted with forests, caves, rivers, and the ruins of ancient fortresses." + _ 
" Recommended setting of 1 gold per village."
-    map_data="{multiplayer/maps/5p_The_Wilderlands.map}"
-
-    {DEFAULT_SCHEDULE}
-    {DEFAULT_MUSIC_PLAYLIST}
-
-    [side]
-        [ai]
-            villages_per_scout=16
-        [/ai]
-        side=1
-        canrecruit=yes
-        controller=human
-        village_gold=2
-        fog=yes
-    [/side]
-    [side]
-        [ai]
-            villages_per_scout=16
-        [/ai]
-        side=2
-        canrecruit=yes
-        controller=human
-        village_gold=2
-        fog=yes
-    [/side]
-    [side]
-        [ai]
-            villages_per_scout=16
-        [/ai]
-        side=3
-        canrecruit=yes
-        controller=human
-        village_gold=2
-        fog=yes
-    [/side]
-    [side]
-        [ai]
-            villages_per_scout=16
-        [/ai]
-        side=4
-        canrecruit=yes
-        controller=human
-        village_gold=2
-        fog=yes
-    [/side]
-    [side]
-        [ai]
-            villages_value=0
-        [/ai]
-        side=5
-        canrecruit=yes
-        controller=human
-        village_gold=2
-        fog=yes
-    [/side]
-
-    [event]
-        name=prestart
-        [if]
-            [have_unit]
-                side=5
-            [/have_unit]
-            [then]
-                [kill]
-                    animate=no
-                    fire_event=no
-                    side=5
-                [/kill]
-                {MPWILD_UNIT 38 36 (Sea Serpent)}
-                {MPWILD_UNIT 6 20 (Cuttle Fish)}
-                {MPWILD_UNIT 58 42 (Cuttle Fish)}
-                {MPWILD_UNIT 59 60 (Yeti)}
-                {MPWILD_UNIT 1 48 (Skeletal Dragon)}
-                {MPWILD_UNIT 32 38 (Giant Scorpion)}
-                {MPWILD_UNIT 23 43 (Giant Scorpion)}
-                {MPWILD_UNIT 38 19 (Giant Scorpion)}
-                {MPWILD_UNIT 27 35 (Giant Scorpion)}
-                {MPWILD_UNIT 59 23 (Giant Spider)}
-                {MPWILD_UNIT 58 18 (Giant Spider)}
-                {MPWILD_UNIT 28 55 (Tentacle of the Deep)}
-                {MPWILD_UNIT 27 55 (Tentacle of the Deep)}
-                {MPWILD_UNIT 29 55 (Tentacle of the Deep)}
-                {MPWILD_UNIT 27 56 (Tentacle of the Deep)}
-                {MPWILD_UNIT 28 56 (Tentacle of the Deep)}
-                {MPWILD_UNIT 23 21 (Ogre)}
-                {MPWILD_UNIT 24 20 (Young Ogre)}
-                {MPWILD_WALKING_CORPSE 18 18 saurian}
-                {MPWILD_WALKING_CORPSE 23 13 saurian}
-                {MPWILD_WALKING_CORPSE 17 14 saurian}
-                {MPWILD_WALKING_CORPSE 15 14 saurian}
-                {MPWILD_WALKING_CORPSE 18 15 saurian}
-                {MPWILD_WALKING_CORPSE 13 14 saurian}
-                {MPWILD_WALKING_CORPSE 13 16 saurian}
-                {MPWILD_WALKING_CORPSE 21 16 saurian}
-                {MPWILD_WALKING_CORPSE 20 13 saurian}
-                {MPWILD_WALKING_CORPSE 20 14 saurian}
-                {MPWILD_SOULLESS 23 15 saurian}
-                {MPWILD_SOULLESS 18 14 saurian}
-                {MPWILD_SOULLESS 15 15 saurian}
-                {MPWILD_SOULLESS 21 13 saurian}
-                {MPWILD_SOULLESS 24 12 saurian}
-                {MPWILD_SOULLESS 14 17 saurian}
-                {MPWILD_SOULLESS 20 18 saurian}
-                {MPWILD_UNIT 46 24 (Wolf)}
-                {MPWILD_UNIT 44 22 (Wolf)}
-                {MPWILD_UNIT 43 25 (Wolf)}
-                {MPWILD_UNIT 45 26 (Wolf)}
-                {MPWILD_UNIT 46 22 (Wolf)}
-
-                {MPWILD_WALKING_CORPSE 59 33 swimmer}
-                {MPWILD_SOULLESS 57 32 swimmer}
-                {MPWILD_SOULLESS 55 28 swimmer}
-                {MPWILD_WALKING_CORPSE 55 30 swimmer}
-                {MPWILD_SOULLESS 54 33 swimmer}
-                {MPWILD_SOULLESS 56 27 swimmer}
-                {MPWILD_SOULLESS 54 30 swimmer}
-                {MPWILD_SOULLESS 53 34 swimmer}
-                {MPWILD_WALKING_CORPSE 56 30 swimmer}
-
-                [set_recruit]
-                    side=5
-                    type=""
-                [/set_recruit]
-                {MODIFY_UNIT x,y=38,36 canrecruit yes}
-            [/then]
-        [/if]
-    [/event]
-
-    [event]
-        name=die
-        first_time_only=no
-        [filter]
-            canrecruit=yes
-            side=5
-        [/filter]
-        [store_unit]
-            [filter]
-                side=5
-                canrecruit=no
-            [/filter]
-            variable=newleader
-            kill=no
-        [/store_unit]
-        [if]
-            [variable]
-                name=newleader.length
-                greater_than=0
-            [/variable]
-            [then]
-                {VARIABLE newleader.canrecruit yes}
-                [unstore_unit]
-                    variable=newleader
-                [/unstore_unit]
-            [/then]
-        [/if]
-    [/event]
-[/multiplayer]
-
-#undef MPWILD_UNIT
-#undef MPWILD_WALKING_CORPSE
+#textdomain wesnoth-multiplayer
+
+#define MPWILD_UNIT X Y TYPE
+    [unit]
+        type={TYPE}
+        side=5
+        x={X}
+        y={Y}
+        random_traits=no
+    [/unit]
+#enddef
+
+#define MPWILD_WALKING_CORPSE X Y VARIATION_NAME
+    [unit]
+        type=Walking Corpse
+        side=5
+        x={X}
+        y={Y}
+        variation={VARIATION_NAME}
+        #random_traits=no
+    [/unit]
+#enddef
+
+#define MPWILD_SOULLESS X Y VARIATION_NAME
+    [unit]
+        type=Soulless
+        side=5
+        x={X}
+        y={Y}
+        variation={VARIATION_NAME}
+        #random_traits=no
+    [/unit]
+#enddef
+
+[multiplayer]
+    id=multiplayer_The_Wilderlands
+    name= _ "5p - The Wilderlands"
+    description= _ "A vast region of wild, untamed wilderness, its terrain 
dotted with forests, caves, rivers, and the ruins of ancient fortresses." + _ 
" Recommended setting of 1 gold per village."
+    map_data="{multiplayer/maps/5p_The_Wilderlands.map}"
+
+    {DEFAULT_SCHEDULE}
+    {DEFAULT_MUSIC_PLAYLIST}
+
+    [side]
+        [ai]
+            villages_per_scout=16
+        [/ai]
+        side=1
+        canrecruit=yes
+        controller=human
+        village_gold=2
+        fog=yes
+    [/side]
+    [side]
+        [ai]
+            villages_per_scout=16
+        [/ai]
+        side=2
+        canrecruit=yes
+        controller=human
+        village_gold=2
+        fog=yes
+    [/side]
+    [side]
+        [ai]
+            villages_per_scout=16
+        [/ai]
+        side=3
+        canrecruit=yes
+        controller=human
+        village_gold=2
+        fog=yes
+    [/side]
+    [side]
+        [ai]
+            villages_per_scout=16
+        [/ai]
+        side=4
+        canrecruit=yes
+        controller=human
+        village_gold=2
+        fog=yes
+    [/side]
+    [side]
+        [ai]
+            villages_value=0
+        [/ai]
+        side=5
+        canrecruit=yes
+        controller=human
+        village_gold=2
+        fog=yes
+    [/side]
+
+    [event]
+        name=prestart
+        [if]
+            [have_unit]
+                side=5
+            [/have_unit]
+            [then]
+                [kill]
+                    animate=no
+                    fire_event=no
+                    side=5
+                [/kill]
+                {MPWILD_UNIT 38 36 (Sea Serpent)}
+                {MPWILD_UNIT 6 20 (Cuttle Fish)}
+                {MPWILD_UNIT 58 42 (Cuttle Fish)}
+                {MPWILD_UNIT 59 60 (Yeti)}
+                {MPWILD_UNIT 1 48 (Skeletal Dragon)}
+                {MPWILD_UNIT 32 38 (Giant Scorpion)}
+                {MPWILD_UNIT 23 43 (Giant Scorpion)}
+                {MPWILD_UNIT 38 19 (Giant Scorpion)}
+                {MPWILD_UNIT 27 35 (Giant Scorpion)}
+                {MPWILD_UNIT 59 23 (Giant Spider)}
+                {MPWILD_UNIT 58 18 (Giant Spider)}
+                {MPWILD_UNIT 28 55 (Tentacle of the Deep)}
+                {MPWILD_UNIT 27 55 (Tentacle of the Deep)}
+                {MPWILD_UNIT 29 55 (Tentacle of the Deep)}
+                {MPWILD_UNIT 27 56 (Tentacle of the Deep)}
+                {MPWILD_UNIT 28 56 (Tentacle of the Deep)}
+                {MPWILD_UNIT 23 21 (Ogre)}
+                {MPWILD_UNIT 24 20 (Young Ogre)}
+                {MPWILD_WALKING_CORPSE 18 18 saurian}
+                {MPWILD_WALKING_CORPSE 23 13 saurian}
+                {MPWILD_WALKING_CORPSE 17 14 saurian}
+                {MPWILD_WALKING_CORPSE 15 14 saurian}
+                {MPWILD_WALKING_CORPSE 18 15 saurian}
+                {MPWILD_WALKING_CORPSE 13 14 saurian}
+                {MPWILD_WALKING_CORPSE 13 16 saurian}
+                {MPWILD_WALKING_CORPSE 21 16 saurian}
+                {MPWILD_WALKING_CORPSE 20 13 saurian}
+                {MPWILD_WALKING_CORPSE 20 14 saurian}
+                {MPWILD_SOULLESS 23 15 saurian}
+                {MPWILD_SOULLESS 18 14 saurian}
+                {MPWILD_SOULLESS 15 15 saurian}
+                {MPWILD_SOULLESS 21 13 saurian}
+                {MPWILD_SOULLESS 24 12 saurian}
+                {MPWILD_SOULLESS 14 17 saurian}
+                {MPWILD_SOULLESS 20 18 saurian}
+                {MPWILD_UNIT 46 24 (Wolf)}
+                {MPWILD_UNIT 44 22 (Wolf)}
+                {MPWILD_UNIT 43 25 (Wolf)}
+                {MPWILD_UNIT 45 26 (Wolf)}
+                {MPWILD_UNIT 46 22 (Wolf)}
+
+                {MPWILD_WALKING_CORPSE 59 33 swimmer}
+                {MPWILD_SOULLESS 57 32 swimmer}
+                {MPWILD_SOULLESS 55 28 swimmer}
+                {MPWILD_WALKING_CORPSE 55 30 swimmer}
+                {MPWILD_SOULLESS 54 33 swimmer}
+                {MPWILD_SOULLESS 56 27 swimmer}
+                {MPWILD_SOULLESS 54 30 swimmer}
+                {MPWILD_SOULLESS 53 34 swimmer}
+                {MPWILD_WALKING_CORPSE 56 30 swimmer}
+
+                [set_recruit]
+                    side=5
+                    type=""
+                [/set_recruit]
+                {MODIFY_UNIT x,y=38,36 canrecruit yes}
+            [/then]
+        [/if]
+    [/event]
+
+    [event]
+        name=die
+        first_time_only=no
+        [filter]
+            canrecruit=yes
+            side=5
+        [/filter]
+        [store_unit]
+            [filter]
+                side=5
+                canrecruit=no
+            [/filter]
+            variable=newleader
+            kill=no
+        [/store_unit]
+        [if]
+            [variable]
+                name=newleader.length
+                greater_than=0
+            [/variable]
+            [then]
+                {VARIABLE newleader.canrecruit yes}
+                [unstore_unit]
+                    variable=newleader
+                [/unstore_unit]
+            [/then]
+        [/if]
+    [/event]
+[/multiplayer]
+
+#undef MPWILD_UNIT
+#undef MPWILD_WALKING_CORPSE

Propchange: trunk/data/multiplayer/scenarios/5p_The_Wilderlands.cfg
------------------------------------------------------------------------------
    svn:eol-style = native




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