mail[Wesnoth-commits] r33773 - /trunk/data/campaigns/Legend_of_Wesmere/scenarios/16_The_Chief_must_die_utils.cfg


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Posted by fabianmueller5 on March 17, 2009 - 20:43:
Author: fendrin
Date: Tue Mar 17 20:43:20 2009
New Revision: 33773

URL: http://svn.gna.org/viewcvs/wesnoth?rev=33773&view=rev
Log:
LoW 16: Wolf Riders have now a valid or in some cases even useful patrol path.

Modified:
    
trunk/data/campaigns/Legend_of_Wesmere/scenarios/16_The_Chief_must_die_utils.cfg

Modified: 
trunk/data/campaigns/Legend_of_Wesmere/scenarios/16_The_Chief_must_die_utils.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/scenarios/16_The_Chief_must_die_utils.cfg?rev=33773&r1=33772&r2=33773&view=diff
==============================================================================
--- 
trunk/data/campaigns/Legend_of_Wesmere/scenarios/16_The_Chief_must_die_utils.cfg
 (original)
+++ 
trunk/data/campaigns/Legend_of_Wesmere/scenarios/16_The_Chief_must_die_utils.cfg
 Tue Mar 17 20:43:20 2009
@@ -30,18 +30,18 @@
                 shallow_water=30
                 reef=30
                 swamp_water=30
-                flat=10
-                sand=10
-                forest=10
-                hills=10
-                mountains=10
-                village=10
-                castle=10
-                cave=10
-                frozen=10
-                unwalkable=10
-                impassable=10
-                fungus=10
+                flat=20
+                sand=20
+                forest=20
+                hills=20
+                mountains=20
+                village=20
+                castle=20
+                cave=20
+                frozen=20
+                unwalkable=20
+                impassable=20
+                fungus=20
             [/defense]
         [/effect]
     [/object]
@@ -59,7 +59,7 @@
             loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
             [vars]
                guard_radius=3
-               waypoints=[ loc(25,4) -> loc(16,15), loc(16,15) -> loc(25,4) ]
+               waypoints=[ loc(25,4) -> loc(14,2), loc(14,2) -> loc(9,12), 
loc(9,12) -> loc(6,19), loc(6,19) -> loc(25,4) ]
                next_step="loc(25,4)"
             [/vars]
         [/ai]
@@ -75,8 +75,8 @@
             loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
             [vars]
                guard_radius=3
-               waypoints=[ loc(25,4) -> loc(16,15), loc(16,15) -> loc(25,4) ]
-               next_step="loc(25,4)"
+               waypoints=[ loc(16,29) -> loc(21,19), loc(21,19) -> 
loc(27,17), loc(27,17) -> loc(23,6) ]
+               next_step="loc(16,29)"
             [/vars]
         [/ai]
     [/unit]
@@ -91,8 +91,8 @@
             loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
             [vars]
                guard_radius=3
-               waypoints=[ loc(25,4) -> loc(16,15), loc(16,15) -> loc(25,4) ]
-               next_step="loc(25,4)"
+               waypoints=[ loc(10,20) -> loc(18,24), loc(18,24) -> 
loc(21,19), loc(21,19) -> loc(18,11), loc(18,11) -> loc(10,20) ]
+               next_step="loc(10,20)"
             [/vars]
         [/ai]
     [/unit]
@@ -107,8 +107,8 @@
             loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
             [vars]
                guard_radius=3
-               waypoints=[ loc(25,4) -> loc(16,15), loc(16,15) -> loc(25,4) ]
-               next_step="loc(25,4)"
+               waypoints=[ loc(13,25) -> loc(12,22), loc(12,22) -> 
loc(6,27), loc(6,27) -> loc(4,20), loc(4,20) -> loc(9,13), loc(9,13) -> 
loc(19,19), loc(19,19) -> loc(17,25), loc(17,25) -> loc(13,25)]
+               next_step="loc(13,25)"
             [/vars]
         [/ai]
     [/unit]
@@ -122,8 +122,8 @@
             loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
             [vars]
                guard_radius=3
-               waypoints=[ loc(25,4) -> loc(16,15), loc(16,15) -> loc(25,4) ]
-               next_step="loc(25,4)"
+               waypoints=[ loc(22,27) -> loc(27,24), loc(27,24) -> 
loc(21,16),loc(21,16) -> loc(22,27), loc(22,27) -> loc(6,24), loc(6,24)-> 
loc(22,27)]
+               next_step="loc(22,27)"
             [/vars]
         [/ai]
     [/unit]
@@ -137,8 +137,8 @@
             loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
             [vars]
                guard_radius=3
-               waypoints=[ loc(25,4) -> loc(16,15), loc(16,15) -> loc(25,4) ]
-               next_step="loc(25,4)"
+               waypoints=[ loc(12,29) -> loc(16,15), loc(16,15) -> 
loc(25,4), loc(25,4) -> loc(12,29) ]
+               next_step="loc(12,29)"
             [/vars]
         [/ai]
     [/unit]
@@ -152,8 +152,8 @@
             loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
             [vars]
                guard_radius=3
-               waypoints=[ loc(25,4) -> loc(16,15), loc(16,15) -> loc(25,4) ]
-               next_step="loc(25,4)"
+               waypoints=[ loc(13,19) -> loc(16,15), loc(16,15) -> 
loc(25,4), loc(25,4) -> loc(13,19) ]
+               next_step="loc(13,19)"
             [/vars]
         [/ai]
     [/unit]
@@ -168,8 +168,8 @@
             loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
             [vars]
                guard_radius=3
-               waypoints=[ loc(25,4) -> loc(16,15), loc(16,15) -> loc(25,4) ]
-               next_step="loc(25,4)"
+               waypoints=[ loc(31,15) -> loc(16,15), loc(16,15) -> 
loc(31,15) ]
+               next_step="loc(31,15)"
             [/vars]
         [/ai]
     [/unit]
@@ -184,8 +184,8 @@
             loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
             [vars]
                guard_radius=3
-               waypoints=[ loc(25,4) -> loc(16,15), loc(16,15) -> loc(25,4) ]
-               next_step="loc(25,4)"
+               waypoints=[ loc(29,24) -> loc(16,15), loc(16,15) -> 
loc(29,24) ]
+               next_step="loc(29,24)"
             [/vars]
         [/ai]
     [/unit]
@@ -200,11 +200,13 @@
             loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
             [vars]
                guard_radius=3
-               waypoints=[ loc(25,4) -> loc(16,15), loc(16,15) -> loc(25,4) ]
-               next_step="loc(25,4)"
-            [/vars]
-        [/ai]
-    [/unit]
+               waypoints=[ loc(5,21) -> loc(16,15), loc(16,15) -> loc(5,21) ]
+               next_step="loc(5,21)"
+            [/vars]
+        [/ai]
+    [/unit]
+
+#### end of wolves ####
 
     [unit]
         type=Orcish Grunt
@@ -389,7 +391,7 @@
             loop_formula="{campaigns/Legend_of_Wesmere/ai/patrol.fai}"
             [vars]
                guard_radius=3
-               waypoints=[ loc(14,15) -> loc(16,15), loc(16,15) -> 
loc(14,15) ]
+               waypoints=[ loc(14,15) -> loc(19,12), loc(19,12) -> 
loc(31,16), loc(31,16) -> loc(14,15) ]
                next_step="loc(14,15)"
             [/vars]
         [/ai]




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