mail[Wesnoth-commits] r33538 - /website/start/1.6/template.html


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Posted by crazy-ivanovic on March 10, 2009 - 23:11:
Author: ivanovic
Date: Tue Mar 10 23:11:20 2009
New Revision: 33538

URL: http://svn.gna.org/viewcvs/wesnoth?rev=33538&view=rev
Log:
adjust the release announcement with suggestions by Sapient

Modified:
    website/start/1.6/template.html

Modified: website/start/1.6/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.6/template.html?rev=33538&r1=33537&r2=33538&view=diff
==============================================================================
--- website/start/1.6/template.html (original)
+++ website/start/1.6/template.html Tue Mar 10 23:11:20 2009
@@ -61,7 +61,7 @@
 
 <h2 id='game'>What's New in Wesnoth 1.6</h2>
 
-<p>We have many new features for your delectation this time around,
+<p>We have many new features for your enjoyment this time around,
 including a new mainline campaign, two new multiplayer scenarios, and
 another refresh of the user interface.</p>
 
@@ -92,17 +92,17 @@
 
 <p>Many mainline campaigns have improved storyline prose and new
 cutscenes or epilogs.  Several have improved and redrawn campaign
-maps. All now have dates in the Wesnoth history timeline and almost
+maps. All now have dates in the Wesnoth history timeline, and almost
 all have journey animations on their campaign maps.  The history and
-geography of Wesnoth have been developed in more depth and detail, and
-more campaigns now include references to events in that overall
+geography of Wesnoth have been developed in more depth and detail:
+More campaigns now include references to events in the overall
 history, adding depth and richness to the narration.</p>
 
 <h4 id='multiplayer'>Multiplayer</h4>
 
 <p>The multiplayer server can now be logged onto using the username and
-password of a Wesnoth forum account.  However, registration and logging
-in using an account is not required and one can continue to use an
+password of a Wesnoth forum account.  However, registration
+not required and one can continue to use an
 unregistered username.</p>
 
 <p>The multiplayer lobby has been improved to allow easier management of
@@ -223,8 +223,9 @@
   </li>
   <li><a 
href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/doc/manual/manual.en.html'>User's
 Manual</a></li>
   <li><a href='http://www.wesnoth.org'>Wesnoth Official Website</a> 
(English)</li>
-  <li><a href='http://www.wesnoth.org/start/1.0'>Wesnoth 1.0 Release 
Notes</a></li>
-  <li><a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release 
Notes</a></li>
+<!-- The announcements from 1.0 adn 1.2 were lost in a server crash, 
commenting it out from the release notes... -->
+<!--  <li><a href='http://www.wesnoth.org/start/1.0'>Wesnoth 1.0 Release 
Notes</a></li> -->
+<!--  <li><a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release 
Notes</a></li> -->
   <li><a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release 
Notes</a></li>
 </ul>
 




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