mail[Wesnoth-commits] r33527 - /website/start/1.6/template.html


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Posted by lari . nieminen on March 10, 2009 - 21:31:
Author: zookeeper
Date: Tue Mar 10 20:40:35 2009
New Revision: 33527

URL: http://svn.gna.org/viewcvs/wesnoth?rev=33527&view=rev
Log:
Updated the announcement with a short list of default era balancing changes 
and split the "For Players" section into "Campaigns", "Multiplayer" and 
"General".

Modified:
    website/start/1.6/template.html

Modified: website/start/1.6/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.6/template.html?rev=33527&r1=33526&r2=33527&view=diff
==============================================================================
--- website/start/1.6/template.html (original)
+++ website/start/1.6/template.html Tue Mar 10 20:40:35 2009
@@ -68,16 +68,12 @@
 
 <h3 id='players'>For Players</h3>
 
+<h4 id='campaigns'>Campaigns</h4>
+
 <p>There is a new mainline campaign, <em>The Legend of Wesmere</em>,
 with new gameplay features including (in one scenario) the ability to
 use the game AI as your commander for an allied side, setting its
 objectives as you like. It was imported from the
-<a href="http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413";>
-Wesnoth-UMC-Dev project</a>, where it spent a few months being adapted
-for mainline.</p>
-
-<p>Multiplayer has two new maps, 4p <em>Underworld</em> and 4p <em>A
-New Land</em>; existing maps have been revised and updated.</p>
 
 <p>Almost all mainline campaigns now use a different method of carrying
 over gold from scenario to scenario: the amount of gold retained is now
@@ -92,6 +88,31 @@
 more campaigns now include references to events in that overall
 history, adding depth and richness to the narration.</p>
 
+<h4 id='multiplayer'>Multiplayer</h4>
+
+<p>The multiplayer server can now be logged onto using the username and
+password of a Wesnoth forum account.  However, registration and logging
+in using an account is not required and one can continue to use an
+unregistered username.</p>
+
+<p>The multiplayer lobby has been improved to allow easier management of
+the friends and ignores list by double-clicking on the player list.</p>
+
+<p>Notable changes to default era balancing include:</p>
+<ul>
+<li>Increased the cost of the Goblin Spearman from 8 to 9.</li>
+<li>Increased the movement of the Goblin Spearman line from 4 to 5.</li>
+<li>Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.</li>
+<li>Added the traits weak, slow and dim and made goblins each receive one of
+them instead of two standard traits.</li>
+<li>Added the marksman special to the ranged attack of the Orcish Assassin
+line.</li>
+<li>Increased the cost of the Walking Corpse from 7 to 8.</li>
+<li>Decreased the cost of the Bowman from 15 to 14.</li>
+</ul>
+
+<h4 id='general'>General</h4>
+
 <p>The game graphics have been improved, with a whole new range of
 unit portraits in more realistic styles.  Many more units have full
 animations and team coloring.</p>
@@ -113,14 +134,6 @@
 information about your veterans' traits.  Addons now display their
 category when you browse them on the download server.</p>
 
-<p>The multiplayer server can now be logged onto using the username and
-password of a Wesnoth forum account.  However, registration and logging
-in using an account is not required and one can continue to use an
-unregistered username.</p>
-
-<p>The multiplayer lobby has been improved to allow easier management of
-the friends and ignores list by double-clicking on the player list.</p>
-
 <p>Sadly, one user-visible feature had to be removed.  The
 gamma-correction slider is gone; crash bugs in the SDL implementation
 behind the feature made it too dangerous.</p>
@@ -137,7 +150,6 @@
 editing. The editor can handle multiple maps in a session, and you can
 take screenshots of full maps.  There's also a new interactive editing
 tool for animated journey tracks.</p>
-
 <p>There are some new core units available everywhere: Troll Shaman,
 Royal Warrior and Dread Bat.</p>
 




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