mail[Wesnoth-commits] r33375 - /trunk/RELEASE_NOTES


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Posted by alinktomine on March 07, 2009 - 01:27:
Author: alink
Date: Sat Mar  7 01:27:55 2009
New Revision: 33375

URL: http://svn.gna.org/viewcvs/wesnoth?rev=33375&view=rev
Log:
Update the release_notes, trying to explain how the replay bug is fixed
If not clear, erase it, that's not important.
Just "old broken replay are still broken" & "new replay will not have this 
bug"

Modified:
    trunk/RELEASE_NOTES

Modified: trunk/RELEASE_NOTES
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/RELEASE_NOTES?rev=33375&r1=33374&r2=33375&view=diff
==============================================================================
--- trunk/RELEASE_NOTES (original)
+++ trunk/RELEASE_NOTES Sat Mar  7 01:27:55 2009
@@ -12,7 +12,7 @@
 
 ***
 
-This release is the first 1.6 release candidate, meaning that no further 
+This release is the second 1.6 release candidate, meaning that no further
 compatibility-breaking changes are expected. We invite all content-providers,
 Wesnoth-related external sites, and any other concerned parties to test 
compatibility 
 with this release. We also encourage players to playtest this release 
heavily.
@@ -28,4 +28,5 @@
 The message dialog got overhauled with some new images.  These are 
placeholders.
 They will be polished prior to releasing 1.6.
 
+There was sometimes a bug with 1.6RC1 replay when moving near ambushed unit, 
specially with the AI. Fixed now, but a replay not working with 1.6RC1 will 
still not work with 1.6RC2. Savegames are OK, but if you started a scenario 
with RC1, the replay of this scenario may still have the same bug.
 ***




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