mail[Wesnoth-commits] r33359 - /trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian.cfg


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Posted by fabianmueller5 on March 05, 2009 - 20:33:
Author: fendrin
Date: Thu Mar  5 20:33:07 2009
New Revision: 33359

URL: http://svn.gna.org/viewcvs/wesnoth?rev=33359&view=rev
Log:
damn,forgot to commit. Made the ai simpler for ease debuging.

Modified:
    trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian.cfg

Modified: trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian.cfg?rev=33359&r1=33358&r2=33359&view=diff
==============================================================================
--- trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian.cfg (original)
+++ trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian.cfg Thu Mar  5 
20:33:07 2009
@@ -163,23 +163,23 @@
         {GOLD 200 360 500}
         {INCOME 4 8 12}
         [ai]
-            #{NO_SCOUTS}
             villages_per_scout=3
-            village_value=2
-            scout_village_target=5
-            #recruitment_ignore_bad_movement=yes
-            
recruitment_pattern=scout,scout,scout,fighter,fighter,archer,archer,mixed 
fighter
-        [/ai]
-        [ai]
-            
recruitment_pattern=scout,scout,scout,fighter,fighter,archer,fighter,mixed 
fighter
-            villages_per_scout=4
-            village_value=2
-            scout_village_target=5
-            time_of_day=dusk,first_watch,second_watch
-            aggression=0.75
-            caution=0.0
-            grouping=offensive
-        [/ai]
+            village_value=50
+            scout_village_targetting=50
+            recruitment_pattern=scout,scout,scout,fighter,archer,mixed 
fighter
+        [/ai]
+#disabled as long as the ai behaves strange
+#        [ai]
+#            
recruitment_pattern=scout,scout,scout,fighter,fighter,archer,fighter,mixed 
fighter
+#            villages_per_scout=3
+#            village_value=50
+#            scout_village_targeting=100
+ #           scout_village_target=5
+#            time_of_day=dusk,first_watch,second_watch
+#            aggression=0.75
+#            caution=0.0
+#            grouping=offensive
+#        [/ai]
     [/side]
 
     [event]




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