mail[Wesnoth-commits] r33288 - /website/start/1.6/template.html


Others Months | Index by Date | Thread Index
>>   [Date Prev] [Date Next] [Thread Prev] [Thread Next]

Header


Content

Posted by esr on March 02, 2009 - 17:54:
Author: esr
Date: Mon Mar  2 17:54:17 2009
New Revision: 33288

URL: http://svn.gna.org/viewcvs/wesnoth?rev=33288&view=rev
Log:
Revise and expand the 1.6 release announcement.

Modified:
    website/start/1.6/template.html

Modified: website/start/1.6/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.6/template.html?rev=33288&r1=33287&r2=33288&view=diff
==============================================================================
--- website/start/1.6/template.html (original)
+++ website/start/1.6/template.html Mon Mar  2 17:54:17 2009
@@ -56,25 +56,27 @@
 
 <h2 id='game'>What's New in Wesnoth 1.6</h2>
 
+<p>We have many new features for your delectation this time around,
+including a new mainline campaign, two new multiplayer scenarios, and
+another refresh of the user interface.</p>
+ 
 <!--
-TODO: so far this is *ONLY* a paste of the rough text ESR wrote. It should
-be split up into parts and assigned to the different areas. Beside this some
-more content could/should be added about balancing and all the stuff. And 
some
-images showing the lovely new stuff have to be created, too...
-As a possible reference how it *CAN* look, have a look at the 1.4 
announcement
-template:
-http://svn.gna.org/viewcvs/*checkout*/wesnoth/website/start/1.4/template.html?rev=24419
+<div class='thumb tright'>
+  <div><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></div>
+</div>
 -->
 
-<p>We have many new features for your delectation this time around:</p>
-
-<p>First, the new game content: There is a new mainline campaign, <em>The
-Legend of Wesmere</em>, with new gameplay features including (in one
-scenario) the ability to use the game AI as your commander for an
-allied side, setting its objectives as you like.  Multiplayer has two
-new maps, 4p <em>Underworld</em> and 4p <em>A New Land</em>; existing maps 
have been
-revised and updated. There are two new units (Dread Bat and Royal
-Warrior), and one new terrain (cave path).</p>
+<h3 id='players'>For Players</h3>
+
+<p>There is a new mainline campaign, <em>The Legend of Wesmere</em>,
+with new gameplay features including (in one scenario) the ability to
+use the game AI as your commander for an allied side, setting its
+objectives as you like.</p>
+
+<p>Multiplayer has two new maps, 4p <em>Underworld</em> and 4p <em>A
+New Land</em>; existing maps have been revised and updated. There are
+two new units (Dread Bat and Royal Warrior), and one new terrain (cave
+path).</p>
  
 <p>Many mainline campaigns have improved storyline prose and new
 cutscenes or epilogs.  Several have improved and redrawn campaign
@@ -84,64 +86,49 @@
 more campaigns now include references to events in that overall
 history, adding depth and richness to the narration.</p>
  
-<p>The game graphics have been improved, with a whole new range of unit
-portraits in more realistic styles.  Many more units have full
+<p>The game graphics have been improved, with a whole new range of
+unit portraits in more realistic styles.  Many more units have full
 animations and team coloring. Forests get more variety with graphics
 for spring/summer, fall, and winter deciduous forest terrains.  There
 are new village graphics for human cities and primitive tribal
-areas. There are three new original background tracks: <em>Heroes' Rite</em>,
-<em>The Dangerous Symphony</em>, and <em>The Deep Path</em>, and three 
special music
-clips for victory and defeat events.</p>
- 
-<p>The game interface has continued to evolve, especially in making more
-dramatic use of portaits.  Unit recall dialogs now display useful
+areas.</p>
+
+<p>Our composers have added three new original background tracks:
+<em>Heroes' Rite</em>, <em>The Dangerous Symphony</em>, and <em>The
+Deep Path</em>. Also, the game now plays special music clips for
+victory and defeat events.</p>
+ 
+<p>The game interface has continued to evolve, especially in making
+more dramatic use of portaits.  Unit recall dialogs now display useful
 information about your veterans' traits.  Addons now display their
 category when you browse them on the download server.</p>
- 
-<p>For content authors, the map editor is much improved.  It can be
-started from within the game now.  You can toggle overlay displays
-of terrain codes and map coordinates while editing. The editor can
-handle multiple maps in a session, and you can take screenshots of
-full maps.  There's also a new interactive editing tool for animated
-journey tracks.</p>
+
+<p>Sadly, one user-visible feature had to be removed.  The
+gamma-correction slider is gone; crash bugs in the SDL implementation
+behind the feature made it too dangerous.</p>
+
+<p>New game translations include Arabic, Croatian, Friulian, Latvian,
+Macedonian, and Marathi.  Existing translations have been extensively
+updated and revised.</p>
+
+<h3 id='campdev'>For Campaign Developers</h3>
+
+<p>The map editor is much improved.  It can be started from within the
+game now.  You can toggle overlay displays of terrain codes and map
+coordinates while editing. The editor can handle multiple maps in a
+session, and you can take screenshots of full maps.  There's also a
+new interactive editing tool for animated journey tracks.</p>
  
 <p>Less visible changes include improvements in the game AI, including a new
 formula-based AI that allows more flexible setting of objectives and an
 improved pathfinding algorithm.  As usual, WML has grown more powerful
 with many new tags and attributes to extend the range of what 
 campaign authors can do.</p>
- 
-<p>A few features have been removed.  The gamma-correction slider is
-gone; crash bugs in the SDL implementation behind the feature made it
-too dangerous.  The support for writing Python AIs has been removed
-because the feature opened a serious security hole; we hope to build a
+
+<p>The support for writing Python AIs has been removed because the
+feature opened a serious security hole; we hope to build a
 functionally similar feature, possibly using a different and safer
 extension language, in 1.7.</p>
- 
-<p>New game translations include Arabic, Croatian, Friulian, Latvian,
-Macedonian, and Marathi.  Existing translations have been extensively
-updated and revised.</p>
-
-<!--
-<div class='thumb tright'>
-  <div><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></div>
-</div>
--->
-
-<h3 id='players'>For Players</h3>
-
-<!--
-TODO: fill with player related content...
--->
-<p>...</p>
-
-<h3 id='campdev'>For Campaign Developers</h3>
-
-<!--
-TODO: fill with content relevant for UMC creators...
--->
-<p>...</p>
-
 
 <div class='visualClear'></div>
 




Related Messages


Powered by MHonArc, Updated Mon Mar 02 19:40:07 2009