mail[Wesnoth-commits] r29099 - /trunk/misc/fortunes/wesnoth


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Posted by shadowm2006 on August 30, 2008 - 00:38:
Author: shadowmaster
Date: Sat Aug 30 00:14:55 2008
New Revision: 29099

URL: http://svn.gna.org/viewcvs/wesnoth?rev=29099&view=rev
Log:
* Updated fortunes, reformatted a few ones, removed others

Modified:
    trunk/misc/fortunes/wesnoth

Modified: trunk/misc/fortunes/wesnoth
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/misc/fortunes/wesnoth?rev=29099&r1=29098&r2=29099&view=diff
==============================================================================
--- trunk/misc/fortunes/wesnoth (original)
+++ trunk/misc/fortunes/wesnoth Sat Aug 30 00:14:55 2008
@@ -1,24 +1,23 @@
-19:35 <Ivanovic> Sirp_: short version: esr has done a whole massacre to WML
-19:35 <Ivanovic> ;)
-19:35  * esr notes that Ivanovic egged him on.
-19:35 <Shadow_Master> *sniff* Long live the MWL!
-19:35 <Ivanovic> esr: you know, i am some kind of psychopath...
-19:35 <Sirp_> Ivanovic: ahhh that is okay
-19:36 <Ivanovic> esr: every now and then a real massacre is needed...
-19:36 <esr> Yes, it's true.
-19:36 <Sirp_> esr: and those changes sound good. :)
-19:36  * Mordante grinds his axe and looks at ThemeWML ;)
-19:37 <Ivanovic> Mordante: oh, such a lovely axe and such a lovely themeWM
-19:37 <Ivanovic> that axe won't do...
-19:37 <Mordante> it will, as long as it's big and sharp enough ;)
-19:37  * Ivanovic hands Mordante the great sledgehammer of WML destruction
-19:38  * esr is confused, he thought *he* had the great sledgehammer of WML 
destruction.
-19:39 <Ivanovic> esr: no, yours is just the small kids version
-19:39  * Mordante lifts the hammer and smiles
-19:40  * esr suddenly recognizes the hammer -- it was in THoT!
-19:40 <Ivanovic> esr: yeah, that is your tiny one
-19:40 <Ivanovic> the *real* one is the god of all hammers
-19:40 <Ivanovic> that was not shown anywhere so far, a hidden secret
+<Ivanovic> Sirp_: short version: esr has done a whole massacre to WML
+<Ivanovic> ;)
+ * esr notes that Ivanovic egged him on.
+<Shadow_Master> *sniff* Long live the MWL!
+<Ivanovic> esr: you know, i am some kind of psychopath...
+<Sirp_> Ivanovic: ahhh that is okay
+<Ivanovic> esr: every now and then a real massacre is needed...
+<esr> Yes, it's true.
+<Sirp_> esr: and those changes sound good. :)
+ * Mordante grinds his axe and looks at ThemeWML ;)
+<Ivanovic> Mordante: oh, such a lovely axe and such a lovely themeWML... 
that axe won't do...
+<Mordante> it will, as long as it's big and sharp enough ;)
+ * Ivanovic hands Mordante the great sledgehammer of WML destruction
+ * esr is confused, he thought *he* had the great sledgehammer of WML 
destruction.
+<Ivanovic> esr: no, yours is just the small kids version
+ * Mordante lifts the hammer and smiles
+ * esr suddenly recognizes the hammer -- it was in THoT!
+<Ivanovic> esr: yeah, that is your tiny one
+<Ivanovic> the *real* one is the god of all hammers
+<Ivanovic> that was not shown anywhere so far, a hidden secret
   -- #wesnoth-dev, 2008-03-13
 %
 <zookeeper> interesting bug
@@ -26,37 +25,9 @@
 <Shadow_Master> so this piece of code was not updated when females were 
"implemented"
   -- #wesnoth-dev, 2008-03-03
 %
-> ***do*_**s**r__ [n=*******@146.155.81.148] has quit ["IIRWIIR, IIRWIIR! 
IIRWIIR!!! AAAAAAAAAH!"]
-  -- #wesnoth-dev, whenever this unknown user quits.
-%
 02:06 <Sapient> I found it funny when I was debugging UtBS and noticed Nym 
was gender::MALE
 02:07 <Sapient> I wonder if Kaleh ever knew...
   -- #wesnoth-dev, 2007-12-06
-%
-<Shadow_Master> wesbot: last seen Rhuvaen
-[...]
-<Shadow_Master> Rhonda: request for wesbot: it should answer to that syntax 
too
-[...]
-<Rhonda> Shadow_Master: I will patch wesbot to allow your last seen syntax 
if you find me some polish person to translate the messages into english. :P
-<Shadow_Master> Rhonda: ask Ivanovic or Torangan, I don't now, really :) 
they could contact the polish translators
-[...]
-<Rhonda> Shadow_Master: try again
-<Rhonda> your last seen thing   :P
-<Shadow_Master> wesbot: last seen Shadow_Master_
- * wesbot bonks Shadow_Master over the head, try to remember, it's only 
"seen" without last...
-<Shadow_Master>        ouch
- * Rhonda giggles.
-<Shadow_Master>        Rhonda: thanks anyway
-[...]
-<Shadow_Master>        Noyga: fixing my patch
-<Shadow_Master>        on the svn server, so if it crashes you know who to 
blame
-* wesbot points at Shadow_Master
-<Shadow_Master>        wesbot: what the hell?
-<Shadow_Master>        wesbot: why do you point at me?
-<wesbot>       Shadow_Master: You're to blame.  :P
-<Shadow_Master>        Rhonda!!!
- * Rhonda hides.
-  -- #wesnoth-dev, 2007-10-03
 %
 <yann> I've launched a build of familiar in the One True OpenEmbedded way - 
then I'll be able to provide a build of wesnoth in that way as well
 <yann> but building the world does take time :)
@@ -65,6 +36,18 @@
 <yann> otoh, the tools have evolved at the same time, so that should 
counter-balance things a bit :)
 <misc> yann: what patch ? you mean the move of the 2 first process out of 
the low memory, after a forbidden access to the apple bios ?
                                #wesnoth-devel, 2005-01-16
+%
+Thrawn: I'm finally back [...] Anywho, what new has happened, so I don't 
have to read every topic that's been made since June?
+User #1: Forum crash. You only need to catch up on late august =)
+User #2: it was horrible... the sky grew dark, there was lightning...strange 
beings prancing in the streets they were rioting all day and night and 
sacrificing small animals... and that was just in the first hour of the forum 
crash...
+User #3: and after that, the demons came.... It took more than a week for 
the Website Managers of the Light to come a drive away the evilness...
+User #4: Summoners came from all Wesnoth to vanquish the remaining heathens, 
by casting powerful spells one after another, and thus... the server was 
brought back to normal, once again.
+User #5: Peace returned to the land but many good threads were lost during 
the fighting, let us never forget their sacrifice.
+User #6: And a few people left. Like turin.
+User #7: May we never forget the many who gave their lives to avert this 
disaster.
+Shadow Master: Welcome back, O forum Sith! We need to control the vermin who 
dare hamper our O awesome work by spamming the forums with dreaded FPIs, so 
thine help is so much appreciated!
+
+  -- From a Wesnoth Off-topic forum thread, 2008-08-25
 %
  * Shadow_Master attacks vonhalenbach. Critical hit! vonhalenbach dies. 
Shadow_Master gets 10 XP. 60/58 XP reached! Leveling up option: Shadow Master 
L6, Shadow Lawyer. Chose: Shadow Lawyer! Shadow_Master turns into a Shadow 
Lawyer
 <vonhalenbach> You are a Lawyer?
@@ -114,38 +97,39 @@
 <Insert Long Post Describing Problem>
 I imagine this will be fixed before too long. I certainly hope so. I am 
already going through withdrawl. /me goes to draw hexes on my kitchen floor, 
and pretend pieces of lint are orcs. --Glowing Fish
 %
+// Timothy Pinkham says:
+// 1) can't be repeated without 2 other pieces have already played
+// since A was played.
+// 2) cannot play more than 2 times without every other piece
+// having played at least 1 time.
+
+// Dammit, if our musicians keep coming up with algorithms, I'll
+// be out of a job!
+
+  -- src/sound.cpp
+%
 A number of people have noted a striking similarity in the appearance of the 
dark adepts and the new sprites for the ghosts.  Though this is partly due to 
an intent towards having a consistent visual appearance for the undead 
faction, it's also because of an desire to have a reliable repository for 
disobedient adepts.
 %
-00:19 <JarisSeagull> Is CIA a bot?
-00:21 <ilor_> JarisSeagull: yes, http://cia.vc/doc/
-00:21 <Ivanovic> ilor_: psst
-00:21 <Ivanovic> JarisSeagull: NO!
-00:22 <ilor_> Ivanovic?
-00:22 <Ivanovic> JarisSeagull: it is our personal slave which monitors the 
svn rep
-00:22 <Ivanovic> and it will tell us about all changes
-00:22 <ilor_> ah yeah sorry
-00:22 <Ivanovic> (slaves are nice to have...)
-00:22 <ilor_> the devs told him he'll get into gsoc if he does that for 3 
months
-00:22 <Ivanovic> ilor_: you mixed things up: s/months/years
-00:23 <Ivanovic> ;)
-00:24 <JarisSeagull> Ivanovic> I see it's smart enough to keep track of 
transactions and summarise the commited changes ;-)
-00:26 <Ivanovic> JarisSeagull: you see, no bot would be able to do so, only 
real slaves do this
-00:27 <Ivanovic> JarisSeagull: but sometimes our slave is asleep, then you 
have to kick him to get the latest commits
-00:27  * Ivanovic kicks CIA-34
-00:27 <CIA-34> ow
-00:28 <JarisSeagull> Ivanovic> what do you feed it with so it doesn't die or 
you are replacing 'em?
-00:28 <Ivanovic> JarisSeagull: when it dies, we just use the next clone
-00:31 <JarisSeagull> Ivanovic> newbot = bot.clone(bot.id+1); std::cout << 
bot.dyingWish(); delete bot; bot=newbot; ?
-00:31 <JarisSeagull> Ivanovic> so 33 died so far?
-00:32 <Ivanovic> JarisSeagull: we did outsource this to our biotech labs
-00:32 <Ivanovic> you have to ask the cia for details
-00:33 <Ivanovic> (maybe the kgb knows about it, too)
-00:33  * JarisSeagull melted having heard of biology
-00:34 <Ivanovic> they are using some strange new approach of something they 
call "binary life"
-00:36 <Ivanovic> but i am just the release bot, so i don't care about those 
implementation details...
-00:36 <Ivanovic> and i now need to get some sleep, n8
-00:36 <grrr> convert(releaseBot, sleepBot)
-00:38 <JarisSeagull> Ivanovic> n8 =)
+<JarisSeagull> Is CIA a bot?
+<Ivanovic> JarisSeagull: it is our personal slave which monitors the svn rep
+<Ivanovic> and it will tell us about all changes
+<Ivanovic> (slaves are nice to have...)
+<ilor_> the devs told him he'll get into gsoc if he does that for 3 months
+<Ivanovic> ilor_: you mixed things up: s/months/years
+<Ivanovic> ;)
+<JarisSeagull> Ivanovic> I see it's smart enough to keep track of 
transactions and summarise the commited changes ;-)
+<Ivanovic> JarisSeagull: you see, no bot would be able to do so, only real 
slaves do this
+<Ivanovic> JarisSeagull: but sometimes our slave is asleep, then you have to 
kick him to get the latest commits
+ * Ivanovic kicks CIA-34
+<CIA-34> ow
+<JarisSeagull> Ivanovic> what do you feed it with so it doesn't die or you 
are replacing 'em?
+<Ivanovic> JarisSeagull: when it dies, we just use the next clone
+<JarisSeagull> Ivanovic> so 33 died so far?
+<Ivanovic> JarisSeagull: we did outsource this to our biotech labs
+<Ivanovic> you have to ask the cia for details
+<Ivanovic> (maybe the kgb knows about it, too)
+<Ivanovic> they are using some strange new approach of something they call 
"binary life"
+<Ivanovic> but i am just the release bot, so i don't care about those 
implementation details...
   -- #wesnoth-dev, 2008-03-06
 %
 01:06 <Shadow_Master> uhm... you can tell me who is the expert on saved 
games here
@@ -158,7 +142,7 @@
   -- #wesnoth-dev, 2008-05-08
 %
 Dret: I want to expose a strange situation that take effect using teleport 
feature.
-<Insert Long Post Describing Problem>
+      <Insert Long Post Describing Problem>
 Sapient: sounds like a bug
 Dret: Do You suggest me to send a report to code developers...??
 Sapient: yes, those silly "developer" people probably want to know about it 
;)
@@ -185,3 +169,28 @@
 23:36 <isaac> :D
   -- #wesnoth-dev, 2008-08-11
 %
+Battle for Wesnoth, The Open-Source Game With Rampantly High Amounts Of 
Acronyms Everywhere.
+(BFWTOSGWRHAOAE).
+%
+<Shadow_Master> Admins have complete control over all aspects of the forum,
+                AFAICT
+ * Kestenvarn is attacked by unwieldy acronym. Unwieldy acronym hits! 
Critical
+   hit! Kest dies!
+<Shadow_Master> AFAICT: As Far As I Can Tell
+<Shadow_Master> not too difficult to guess, is it?
+<Kestenvarn> Shadow_Master: what is the point of peaking a common language 
you
+             still have to translate? >:[
+<Shadow_Master> Um, the acronym is common AFAICT
+ * Kestenvarn eats your filthy acronyms D:<
+  -- #wesnoth-dev, 2007-11-06
+%
+Q: When will the next release be?
+A: It Is Ready When It Is Ready.
+%
+DISCLAIMER:
+    No animals or people were harmed in anyway during the production of this
+    game, except maybe a thousand goats, a dozen Yetis and a hundred virgins,
+    which were sacrificed to the Source. Some developers got their brains 
fried
+    by the Source too, but we shall pretend they just left the project for 
Real
+    Life bussiness.
+%




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