mail[Wesnoth-commits] r28771 - /trunk/RELEASE_NOTES


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Posted by lari . nieminen on August 19, 2008 - 21:03:
Author: zookeeper
Date: Tue Aug 19 21:03:55 2008
New Revision: 28771

URL: http://svn.gna.org/viewcvs/wesnoth?rev=28771&view=rev
Log:
Added a bit about SotBE.

Modified:
    trunk/RELEASE_NOTES

Modified: trunk/RELEASE_NOTES
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/RELEASE_NOTES?rev=28771&r1=28770&r2=28771&view=diff
==============================================================================
--- trunk/RELEASE_NOTES (original)
+++ trunk/RELEASE_NOTES Tue Aug 19 21:03:55 2008
@@ -10,15 +10,17 @@
 
 The release team should empty this file after each release.
 
+***
 
 Terrain graphic rules for user-made add-ons are now loaded before
 the core ones, making custom tiles look the same in-game as they did
 in the editor in the previous release (1.5.2).
 
+***
 
-Editor2 is the new map editor developed by Ilor as the GSoC project. Editor2 
is 
-a replacement of wesnoth_editor, the old_editor. Unlike the old editor, 
editor2 
-is compiled in the game executable. The old editor remains in its own 
+Editor2 is the new map editor developed by Ilor as the GSoC project. Editor2 
is
+a replacement of wesnoth_editor, the old_editor. Unlike the old editor, 
editor2
+is compiled in the game executable. The old editor remains in its own
 executable, both can safely coexist.
 
 To build the game with the new editor, use scons with editor2=yes or an
@@ -33,9 +35,19 @@
 fails and there is no "Editor" button, it means the game was compiled without
 editor2 support.
 
+***
+
 We found a memory leak in the new widget code and the leak seems to be in a
 library. We're looking into it. This leak causes Wesnoth to use quite some
 memory after opening a few new dialogs. New dialogs are enabled with the
 --new-widgets start switch, but are also used in the new editor (even without
 the --new-widgets) switch. The only solution at the moment is to restart
 Wesnoth.
+
+***
+
+Son of the Black-Eye has received a lot of bug-fixes, map changes and general
+polish. As a result of the bigger changes the balance is probably a bit off:
+later scenarios are likely to be easier than before. Playtesting and 
rebalancing
+suggestions would be very welcome (the campaign is intended to remain a
+challenging one).




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