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Posted by esr on August 19, 2008 - 10:51:
Author: esr
Date: Tue Aug 19 10:51:32 2008
New Revision: 28762

URL: http://svn.gna.org/viewcvs/wesnoth?rev=28762&view=rev
Log:
Fixes from the SpellingMistakes page.

Modified:
    trunk/data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg
    trunk/data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg
    trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg
    trunk/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg
    trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_Of_Peace.cfg
    trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg
    trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg
    trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg
    
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen3_alt/possesion.cfg
    trunk/data/core/help.cfg
    trunk/data/core/units.cfg
    trunk/src/menu_events.cpp

Modified: 
trunk/data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg 
(original)
+++ trunk/data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg 
Tue Aug 19 10:51:32 2008
@@ -222,7 +222,7 @@
         [/message]
         [message]
             speaker=Delfador
-            message= _ "I mustered men to fight against the traitor-king, 
and of course Asheviere too, for she was behind it all. We met them; not 
here, but on the road from Weldin, at Tath. We were outnumbered, perhaps four 
to one. In the heat of battle, that boy, fool that he was, came charging at 
me, slashing wildly. I had little choice but to end his life."
+            message= _ "I mustered men to fight against the traitor-king, 
and of course Asheviere too, for she was behind it all. We met them; not 
here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four 
to one. In the heat of battle, that boy, fool that he was, came charging at 
me, slashing wildly. I had little choice but to end his life."
         [/message]
         [message]
             speaker=Konrad

Modified: 
trunk/data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg 
(original)
+++ trunk/data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg 
Tue Aug 19 10:51:32 2008
@@ -207,7 +207,7 @@
         [/message]
         [message]
             x,y=6,23
-            message= _ "I am a merman, dweller of the vast oceans! Do not 
ask me what I am doing in a cave. My lord can be somewhat eccentric. We are 
fighting at the side of your fellow cave-dwellers to drive back the orcs and 
trolls."
+            message= _ "I am of the merfolk, dweller of the vast oceans! Do 
not ask me what I am doing in a cave. My lord can be somewhat eccentric. We 
are fighting at the side of your fellow cave-dwellers to drive back the orcs 
and trolls."
         [/message]
         [message]
             speaker=Ulfdain

Modified: trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg 
(original)
+++ trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg Tue 
Aug 19 10:51:32 2008
@@ -2588,7 +2588,7 @@
 #endif
                 [message]
                     speaker=Malifor
-                    message= _ "You invaded my kingdom, drove me from my 
mines, raided my dungeon, and plundered my treasury Your audacity ends here!"
+                    message= _ "You invaded my kingdom, drove me from my 
mines, raided my dungeon, and plundered my treasury. Your audacity ends here!"
                 [/message]
                 # Second malifor line doesn't have sense without at least 
one White Mage around, for this reason we need to check for their presence.
                 # I'm not assuming that they might die before, but they 
might not have been freed at this point.

Modified: trunk/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg 
(original)
+++ trunk/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg Tue 
Aug 19 10:51:32 2008
@@ -91,7 +91,7 @@
         [/part]
 
         [part]
-            story= _ "Abhai: You haven't? It was an ancient artifact even 
when I was young. They say it was crafted by the Great Gods themselves, and 
given to the first true Ruler of Men to ensure peace, harmony and above all - 
justice. For for hundreds of years now, it passed from king to successor. 
Ever since it has been wielded by men, the ruling class never became corrupt, 
the people never lacked justice and neither evil nor wars ever troubled the 
land."
+            story= _ "Abhai: You haven't? It was an ancient artifact even 
when I was young. They say it was crafted by the Great Gods themselves, and 
given to the first true Ruler of Men to ensure peace, harmony and above all - 
justice. For hundreds of years now, it passed from king to successor. Ever 
since it has been wielded by men, the ruling class never became corrupt, the 
people never lacked justice and neither evil nor wars ever troubled the land."
             #background=Abhai.jpg
         [/part]
 

Modified: 
trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_Of_Peace.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_Of_Peace.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_Of_Peace.cfg 
(original)
+++ trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_Of_Peace.cfg 
Tue Aug 19 10:51:32 2008
@@ -224,7 +224,7 @@
 
         [message]
             speaker="Kapou'e"
-            message= _ "Don't be afraid. If any more human-worms come we'll 
deal with them the way we did the last batch!"
+            message= _ "Don't be afraid. If any more human-worms come, we'll 
deal with them the way we did the last batch!"
         [/message]
 
         [message]

Modified: 
trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg 
(original)
+++ trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg 
Tue Aug 19 10:51:32 2008
@@ -282,7 +282,7 @@
 
         [message]
             speaker="Angarthing"
-            message=_"That may not be a blessing. Something frightened those 
orcs we fought enough to make them push west into Alliance territory. Don't 
you wonder what it was?"
+            message=_"That may not be a blessing. Something frightened those 
orcs we fought among the bandit villages, enough to make them push west into 
Alliance territory. Don't you wonder what it was?"
         [/message]
 
         [message]

Modified: trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg 
(original)
+++ trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg Tue 
Aug 19 10:51:32 2008
@@ -253,12 +253,12 @@
             message=_"If you were a witness of the true people, you would 
not let a dirtgrubber hide behind your robes. I deny you!"
         [/message]
         [message]
+            speaker="Angarthing"
+            message=_"The Law speaks: you are cast out. You are un-dwarf. I 
AM A WITNESS!"
+        [/message]
+        [message]
             speaker="Aiglondur"
             message=_"Up axes!"
-        [/message]
-        [message]
-            speaker="Angarthing"
-            message=_"The Law speaks: you are cast out. You are un-dwarf. I 
AM A WITNESS!"
         [/message]
 
         [objectives]

Modified: 
trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg 
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg Tue 
Aug 19 10:51:32 2008
@@ -709,7 +709,7 @@
                                 [/message]
                                 [message]
                                     id=Deoran
-                                    message= _"I was a fool to waste my 
words on you. Prepare to meet your beloved Mebrin - or should I say Mal 
M'brin - in hell, elves !"
+                                    message= _"I was a fool to waste my 
words on you. Prepare to meet your beloved Mebrin - or should I say Mal 
M'brin - in hell, elves!"
                                 [/message]
                             [/then]
                             [else]

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen3_alt/possesion.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen3_alt/possesion.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen3_alt/possesion.cfg 
(original)
+++ 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen3_alt/possesion.cfg 
Tue Aug 19 10:51:32 2008
@@ -587,7 +587,7 @@
 
                         [message]
                             speaker=narrator
-                            message=_"Garak colapses to the ground with own 
blade sticking form his chest."
+                            message=_"Garak collapses to the ground with own 
blade sticking from his chest."
                             image=wesnoth-icon.png
                         [/message]
                         [kill]

Modified: trunk/data/core/help.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/help.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/core/help.cfg (original)
+++ trunk/data/core/help.cfg Tue Aug 19 10:51:32 2008
@@ -278,7 +278,7 @@
         title= _ "Healing"
         text= _ "In combat, your units will inevitably take damage. When a 
unit <ref>dst='experience_and_advancement' text='advances'</ref>, it will 
heal fully. This can happen as you finish fighting an enemy, whether it is 
your turn or not. Wesnoth offers several other ways for your units to heal, 
all of which take place at the beginning of your turn, before you take 
action." + _"
 
-Resting: A unit which neither moves, attacks, nor is attacked will heal 2HP 
in its next turn." + _"
+Resting: A unit which neither moves, attacks, nor is attacked will heal 2 HP 
in its next turn." + _"
 Villages: A unit which starts a turn in a village will heal 8HP." + _"
 <ref>dst='ability_regenerates' text='Regeneration'</ref>: Certain units 
(such as trolls) will automatically heal 8HP every turn." + _"
 Healing units: Units with the <ref>dst='ability_heals +4' text='Heals'</ref> 
ability will heal each allied adjacent unit, usually <ref>dst='ability_heals 
+4' text='4HP'</ref> or <ref>dst='ability_heals +8' text='8HP'</ref> per 
turn, or prevent Poison from causing that unit damage." + _"

Modified: trunk/data/core/units.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/core/units.cfg (original)
+++ trunk/data/core/units.cfg Tue Aug 19 10:51:32 2008
@@ -240,7 +240,7 @@
         plural_name= _ "race+plural^Undead"
         description= _"Undead are not really a single race of creatures, 
although often treated as such. Almost any dead creature can, by a 
sufficiently skilled necromancer, be reanimated and rise again in undeath. 
Undead are for the most part unnatural but mindless constructs, obeying 
whoever created them without question nor thought. A greater mystery of 
necromancy is in how constructs are sustained without continuous effort from 
the necromancer. An undead creature does not require the constant attention 
of the necromancer to command and sustain, but can work autonomously 
according to the commands of it's master. Only rarely, perhaps once every few 
months, does the necromancer need to maintain his creation.
 
-Necromancy is almost solely limited to humans. Even the legends of magically 
apt races like elves and mermen tell of very few of their kind who have ever 
delved in the dark arts. It is surmised that necromantic magic requires great 
adaptability and a flexible mind, extremes of which are most commonly found 
in humans.The ultimate goal of most necromancers is to turn the same art of 
preserving and imbuing life upon themselves, to alter themselves at whatever 
cost, to ultimately escape death by preserving their own mind and spirit.
+Necromancy is almost solely limited to humans. Even the legends of magically 
apt races like elves and mermen tell of very few of their kind who have ever 
delved in the dark arts. It is surmised that necromantic magic requires great 
adaptability and a flexible mind, extremes of which are most commonly found 
in humans. The ultimate goal of most necromancers is to turn the same art of 
preserving and imbuing life upon themselves, to alter themselves at whatever 
cost, to ultimately escape death by preserving their own mind and spirit.
 
 <header>text='Geography'</header>
 While undead lords arrived on the Great Continent in considerable numbers 
only in the wake of Haldric I, they were not completely unheard of by elves 
and dwarves before that."

Modified: trunk/src/menu_events.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/menu_events.cpp?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/src/menu_events.cpp (original)
+++ trunk/src/menu_events.cpp Tue Aug 19 10:51:32 2008
@@ -2114,7 +2114,7 @@
                                register_alias("emote", "me");
                                register_command("whisper", 
&chat_command_handler::do_whisper,
                                        _("Sends a private message. "
-                                       "You can't send messages to players 
that control "
+                                       "You can't send messages to players 
that don't control "
                                        "a side in a running game you are 
in."), "<nick> <message>");
                                register_alias("whisper", "msg");
                                register_alias("whisper", "m");




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