mail[Wesnoth-commits] r28756 - in /trunk: changelog players_changelog


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Posted by kailoran on August 19, 2008 - 08:52:
Author: ilor
Date: Tue Aug 19 08:52:34 2008
New Revision: 28756

URL: http://svn.gna.org/viewcvs/wesnoth?rev=28756&view=rev
Log:
update changelogs -- changelog lacked an editor2 entry, players_changelog had 
a typo.

Modified:
    trunk/changelog
    trunk/players_changelog

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=28756&r1=28755&r2=28756&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Tue Aug 19 08:52:34 2008
@@ -16,6 +16,13 @@
        should.
      * New portraits for Inarix, Jetto and the old orcish shaman.
      * Reworked the scenarios 'Civil War' and 'Coward'.
+ * Editor2
+   * Future replacement for wesnoth_editor, launched from title menu or via
+     wesnoth -e. Most old editor's features are duplicated, with some
+        improvements.
+   * Built by default in scons, cmake and autotools, if building manually
+     see RELEASE_NOTES.
+   * See http://www.wesnoth.org/wiki/Editor2 for details and known issues.
  * Language and i18n:
    * updated fonts: DejaVuSans 2.26
    * updated translations: Chinese (Traditional), Danish, Finnish, Galician,

Modified: trunk/players_changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=28756&r1=28755&r2=28756&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Tue Aug 19 08:52:34 2008
@@ -27,7 +27,7 @@
       line "-e" or "--editor" option. The interface is largely unchanged.
     * The game must be compiled with editor2 support for this to work. See
       RELEASE_NOTES for details.
-    * See http://www.wesnoth.org/wiki/Editor2 for details known issues
+    * See http://www.wesnoth.org/wiki/Editor2 for details and known issues.
     * You can continue to use the old editor by launching wesnoth_editor
       like you did so far. New features, however, are much more likely to
       appear in editor2.




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