mail[Wesnoth-commits] r28467 - in /trunk/src/editor2: editor_controller.cpp mouse_action.cpp


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Posted by kailoran on August 12, 2008 - 02:14:
Author: ilor
Date: Mon Aug 11 19:39:41 2008
New Revision: 28467

URL: http://svn.gna.org/viewcvs/wesnoth?rev=28467&view=rev
Log:
fix compilation error

Modified:
    trunk/src/editor2/editor_controller.cpp
    trunk/src/editor2/mouse_action.cpp

Modified: trunk/src/editor2/editor_controller.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/editor2/editor_controller.cpp?rev=28467&r1=28466&r2=28467&view=diff
==============================================================================
--- trunk/src/editor2/editor_controller.cpp (original)
+++ trunk/src/editor2/editor_controller.cpp Mon Aug 11 19:39:41 2008
@@ -350,12 +350,14 @@
                //the user an option of loading that map instead of just 
failing
        } catch (gamemap::incorrect_format_exception& e) {
                std::string message = _("There was an error while loading the 
map:");
-               message += "\n" + e.msg_;
+               message += "\n";
+               message += e.msg_;
                gui::message_dialog(gui(), _("Error loading map (format)"), 
message).show();
                return;
        } catch (twml_exception& e) {
                std::string message = _("There was an error while loading the 
map:");
-               message += "\n" + e.user_message;
+               message += "\n";
+               message += e.user_message;
                gui::message_dialog(gui(), _("Error loading map (wml)"), 
message).show();
                return;
        }

Modified: trunk/src/editor2/mouse_action.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/editor2/mouse_action.cpp?rev=28467&r1=28466&r2=28467&view=diff
==============================================================================
--- trunk/src/editor2/mouse_action.cpp (original)
+++ trunk/src/editor2/mouse_action.cpp Mon Aug 11 19:39:41 2008
@@ -150,7 +150,7 @@
        gamemap::location hex = disp.hex_clicked_on(x, y);
        int player_starting_at_hex = disp.map().is_starting_position(hex) + 1;
        std::vector<std::string> players;
-       players.push_back(_"(Player)^None");
+       players.push_back(_("(Player)^None"));
        for (int i = 1; i <= gamemap::MAX_PLAYERS; i++) {
                std::stringstream str;
                str << _("Player") << " " << i;




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