mail[Wesnoth-commits] r28464 - in /trunk/src/editor2: editor_display.cpp editor_display.hpp


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Posted by kailoran on August 11, 2008 - 18:12:
Author: ilor
Date: Mon Aug 11 17:33:25 2008
New Revision: 28464

URL: http://svn.gna.org/viewcvs/wesnoth?rev=28464&view=rev
Log:
editor2: map reload display glitch fix

Modified:
    trunk/src/editor2/editor_display.cpp
    trunk/src/editor2/editor_display.hpp

Modified: trunk/src/editor2/editor_display.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/editor2/editor_display.cpp?rev=28464&r1=28463&r2=28464&view=diff
==============================================================================
--- trunk/src/editor2/editor_display.cpp (original)
+++ trunk/src/editor2/editor_display.cpp Mon Aug 11 17:33:25 2008
@@ -54,11 +54,7 @@
 }
 
 void editor_display::rebuild_terrain(const gamemap::location &loc) {
-        builder_.rebuild_terrain(loc);
-}
-
-void editor_display::redraw_everything() {
-       
+    builder_.rebuild_terrain(loc);
 }
 
 void editor_display::pre_draw()

Modified: trunk/src/editor2/editor_display.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/editor2/editor_display.hpp?rev=28464&r1=28463&r2=28464&view=diff
==============================================================================
--- trunk/src/editor2/editor_display.hpp (original)
+++ trunk/src/editor2/editor_display.hpp Mon Aug 11 17:33:25 2008
@@ -33,7 +33,6 @@
        void remove_brush_loc(const gamemap::location& hex);
        const editor_map& map() const { return static_cast<const 
editor_map&>(map_); }
        void rebuild_terrain(const gamemap::location &loc);
-       void redraw_everything();
 protected:
        void pre_draw();
        /**




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