mail[Wesnoth-commits] r25144 - in /trunk/data/campaigns/The_Hammer_of_Thursagan: ./ units/ utils/


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Posted by lari . nieminen on March 26, 2008 - 13:44:
Author: zookeeper
Date: Wed Mar 26 13:44:47 2008
New Revision: 25144

URL: http://svn.gna.org/viewcvs/wesnoth?rev=25144&view=rev
Log:
Gave the loremaster line the unique inspire ability instead of leadership.

Added:
    trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg
Modified:
    trunk/data/campaigns/The_Hammer_of_Thursagan/_main.cfg
    trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg
    trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg
    trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg

Modified: trunk/data/campaigns/The_Hammer_of_Thursagan/_main.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/_main.cfg?rev=25144&r1=25143&r2=25144&view=diff
==============================================================================
--- trunk/data/campaigns/The_Hammer_of_Thursagan/_main.cfg (original)
+++ trunk/data/campaigns/The_Hammer_of_Thursagan/_main.cfg Wed Mar 26 
13:44:47 2008
@@ -52,6 +52,8 @@
     path=data/campaigns/The_Hammer_of_Thursagan/
 [/binary_path]
 
+{@campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg}
+
 [+units]
     {@campaigns/The_Hammer_of_Thursagan/units/}
 [/units]

Modified: 
trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg?rev=25144&r1=25143&r2=25144&view=diff
==============================================================================
--- trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg 
(original)
+++ trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg 
Wed Mar 26 13:44:47 2008
@@ -19,9 +19,9 @@
     experience=80
     advanceto=Dwarvish Loremaster
     {AMLA_DEFAULT}
-    description= _ "Dwarvish Annalists are the historians of this ancient 
and proud race. They are few in number, and their very existence is not 
generally known to the other peoples of the Great Continent.  To the 
abilities of the Witness they add, through the study of herb and mineral 
lore, the ability to cure 
poison."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
+    description= _ "Dwarvish Annalists are the historians of this ancient 
and proud race. They are few in number, and their very existence is not 
generally known to the other peoples of the Great Continent.  To the 
abilities of the Witness they add, through the study of herb and mineral 
lore, the ability to cure 
poison."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}
     [abilities]
-        {ABILITY_LEADERSHIP_LEVEL_3}
+        {ABILITY_INSPIRE_LEVEL_2}
         {ABILITY_UNPOISON}
     [/abilities]
     die_sound={SOUND_LIST:DWARF_DIE}

Modified: 
trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg?rev=25144&r1=25143&r2=25144&view=diff
==============================================================================
--- 
trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg 
(original)
+++ 
trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg 
Wed Mar 26 13:44:47 2008
@@ -19,9 +19,9 @@
     advanceto=null
     usage=mixed fighter
     {AMLA_DEFAULT}
-    description= _ "Loremasters are the sages of the dwarvish race.  Their 
counsel is greatly valued by war-leaders and chieftains, and they are viewed 
with awe by ordinary dwarves, for they alone have plumbed the deepest and 
most closely-held secrets of dwarven knowledge.  It is said that where a 
loremaster stands, there is the soul of the dwarves.  To the abilities of the 
Annalist they add a limited ability to 
heal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
+    description= _ "Loremasters are the sages of the dwarvish race.  Their 
counsel is greatly valued by war-leaders and chieftains, and they are viewed 
with awe by ordinary dwarves, for they alone have plumbed the deepest and 
most closely-held secrets of dwarven knowledge.  It is said that where a 
loremaster stands, there is the soul of the dwarves.  To the abilities of the 
Annalist they add a limited ability to 
heal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
     [abilities]
-        {ABILITY_LEADERSHIP_LEVEL_4}
+        {ABILITY_INSPIRE_LEVEL_3}
         {ABILITY_UNPOISON}
         {ABILITY_HEALS}
     [/abilities]

Modified: 
trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg?rev=25144&r1=25143&r2=25144&view=diff
==============================================================================
--- trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg 
(original)
+++ trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg 
Wed Mar 26 13:44:47 2008
@@ -24,9 +24,9 @@
     usage=mixed fighter
     experience=32
     advanceto=Dwarvish Annalist
-    description= _ "A Witness functions as the eyes of the dwarves' history, 
a deep lore that they never share with outsiders.  The presence of a Witness 
inspires dwarvish warriors with the knowledge that their deeds (and their 
deaths) will not go unrecorded.  They learn a fighting style deliberately 
unlike that of their fellows, one designed to turn the vaunted strength of 
the dwarves against itself.  The person of a Witness is considered sacred, 
and Witnesses are often used as envoys between dwarvish 
clans."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
+    description= _ "A Witness functions as the eyes of the dwarves' history, 
a deep lore that they never share with outsiders.  The presence of a Witness 
inspires dwarvish warriors with the knowledge that their deeds (and their 
deaths) will not go unrecorded.  They learn a fighting style deliberately 
unlike that of their fellows, one designed to turn the vaunted strength of 
the dwarves against itself.  The person of a Witness is considered sacred, 
and Witnesses are often used as envoys between dwarvish 
clans."+{SPECIAL_NOTES}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
     [abilities]
-        {ABILITY_LEADERSHIP_LEVEL_2}
+        {ABILITY_INSPIRE_LEVEL_1}
     [/abilities]
     die_sound={SOUND_LIST:DWARF_DIE}
 

Added: trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg?rev=25144&view=auto
==============================================================================
--- trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg (added)
+++ trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg Wed Mar 
26 13:44:47 2008
@@ -1,0 +1,136 @@
+#textdomain wesnoth-thot
+
+#define SPECIAL_NOTES_INSPIRE
+    _" The presence of this unit inspires friendly units next to it to deal 
more damage in combat, though this only applies to units of lower or equal 
level."#enddef
+
+#define ABILITY_INSPIRE_LEVEL_1
+    # Canned definition of the Inspire (level 1) ability to be included in an
+    # [abilities] clause.
+    [leadership]
+        id=inspire_0
+        value=50
+        cumulative=no
+        name= _ "inspire"
+        description= _ "Inspire:
+This unit can inspire friendly L0 or L1 units that are next to it, making 
them fight better. Adjacent friendly units of L1 will do 25% more damage; L0 
units will do 50% more."
+        affect_self=no
+        [affect_adjacent]
+            adjacent=n,ne,se,s,sw,nw
+            [filter]
+                level=0
+            [/filter]
+        [/affect_adjacent]
+    [/leadership]
+    [leadership]
+        id=inspire_1
+        value=25
+        cumulative=no
+        affect_self=no
+        [affect_adjacent]
+            adjacent=n,ne,se,s,sw,nw
+            [filter]
+                level=1
+            [/filter]
+        [/affect_adjacent]
+    [/leadership]
+#enddef
+
+#define ABILITY_INSPIRE_LEVEL_2
+    # Canned definition of the Inspire (level 2) ability to be included in an
+    # [abilities] clause.
+    [leadership]
+        id=inspire_0
+        value=75
+        cumulative=no
+        name= _ "inspire"
+        description= _ "Inspire:
+This unit can inspire friendly L0, L1, or L2 units that are next to it, 
making them fight better. Adjacent friendly units of L2 will do more 25% more 
damage; L1 units will do 50% more, and L0 will do 75% more."
+        affect_self=no
+        [affect_adjacent]
+            adjacent=n,ne,se,s,sw,nw
+            [filter]
+                level=0
+            [/filter]
+        [/affect_adjacent]
+    [/leadership]
+    [leadership]
+        id=inspire_1
+        value=50
+        cumulative=no
+        affect_self=no
+        [affect_adjacent]
+            adjacent=n,ne,se,s,sw,nw
+            [filter]
+                level=1
+            [/filter]
+        [/affect_adjacent]
+    [/leadership]
+    [leadership]
+        id=inspire_2
+        value=25
+        cumulative=no
+        affect_self=no
+        [affect_adjacent]
+            adjacent=n,ne,se,s,sw,nw
+            [filter]
+                level=2
+            [/filter]
+        [/affect_adjacent]
+    [/leadership]
+#enddef
+
+#define ABILITY_INSPIRE_LEVEL_3
+    # Canned definition of the Inspire (level 3) ability to be included in an
+    # [abilities] clause.
+    [leadership]
+        id=inspire_0
+        value=100
+        cumulative=no
+        name= _ "inspire"
+        description= _ "Inspire:
+This unit can inspire friendly L0, L1, L2, or L3 units that are next to it, 
making them fight better. Adjacent friendly units of L3 will do more 25% more 
damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 
100% more."
+        affect_self=no
+        [affect_adjacent]
+            adjacent=n,ne,se,s,sw,nw
+            [filter]
+                level=0
+            [/filter]
+        [/affect_adjacent]
+    [/leadership]
+    [leadership]
+        id=inspire_1
+        value=75
+        cumulative=no
+        affect_self=no
+        [affect_adjacent]
+            adjacent=n,ne,se,s,sw,nw
+            [filter]
+                level=1
+            [/filter]
+        [/affect_adjacent]
+    [/leadership]
+    [leadership]
+        id=inspire_2
+        value=50
+        cumulative=no
+        affect_self=no
+        [affect_adjacent]
+            adjacent=n,ne,se,s,sw,nw
+            [filter]
+                level=2
+            [/filter]
+        [/affect_adjacent]
+    [/leadership]
+    [leadership]
+        id=inspire_3
+        value=25
+        cumulative=no
+        affect_self=no
+        [affect_adjacent]
+            adjacent=n,ne,se,s,sw,nw
+            [filter]
+                level=3
+            [/filter]
+        [/affect_adjacent]
+    [/leadership]
+#enddef




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