mail[Wesnoth-commits] r24425 - /trunk/data/core/terrain-graphics/_final.cfg


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Posted by lari . nieminen on March 08, 2008 - 20:53:
Author: zookeeper
Date: Sat Mar  8 20:18:15 2008
New Revision: 24425

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24425&view=rev
Log:
Fixed some small glitches between swamp transitions and other transitions.

Modified:
    trunk/data/core/terrain-graphics/_final.cfg

Modified: trunk/data/core/terrain-graphics/_final.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/_final.cfg?rev=24425&r1=24424&r2=24425&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/_final.cfg (original)
+++ trunk/data/core/terrain-graphics/_final.cfg Sat Mar  8 20:18:15 2008
@@ -903,18 +903,20 @@
 {TERRAIN_ADJACENT_CUSTOM   -400    Aa,Ha,Ai         (W*,Ss)                  
            ice-to-water submerged_part}
 {TERRAIN_ADJACENT_CUSTOM   -242    Aa,Ha,Ai         (W*,Ss)                  
            ice non_submerged_part}
 
+{TERRAIN_ADJACENT          -250    (Ss,Chs)         (!,Ss,Chs,H*,M*,A*)      
            swamp/water}
+
 {TERRAIN_ADJACENT          -260    Gs               (W*,Ss)                  
            flat/savanna-to-water}
 
 # These two work in conjunction with the mountain and hill transitions to 
create
 # a smooth coastline between grassland, hills and mountains.
 
-{TERRAIN_ADJACENT          -270    (Gg*,Qxu)        (!,Gg*,Qxu,Mm,Hh,W*,Ss)  
             flat/grass}
+{TERRAIN_ADJACENT          -270    (Gg*,Qxu)        (!,Gg*,Qxu,Mm,Hh,W*)     
            flat/grass}
 {TERRAIN_ADJACENT          -319    (Gg*,Qxu,Mm,Hh)  W*                       
            flat/grass-to-water}
 
 {TERRAIN_ADJACENT          -280    Gs               (!,Gs,Qxu)               
            flat/savanna}
 {TERRAIN_ADJACENT          -290    Rr               (!,Rr)                   
            flat/road}
 {TERRAIN_ADJACENT          -300    Rp               (!,Rp)                   
            flat/stone-path}
-{TERRAIN_ADJACENT_CUSTOM   -250    *^Gvs            
(!,*^Gvs,C*,K*,*^F*,M*,H*,W*,S*)     flat/farm-veg-spring transition2}
+{TERRAIN_ADJACENT_CUSTOM   -250    *^Gvs            
(!,*^Gvs,C*,K*,*^F*,M*,H*,W*)        flat/farm-veg-spring transition2}
 {TERRAIN_ADJACENT          -259    Re               (!,Re)                   
            flat/dirt}
 
 #{TERRAIN_ADJACENT          -310    (Dd,Do)          (!,Dd,Do)               
             desert-oasis}
@@ -942,8 +944,6 @@
 {TERRAIN_ADJACENT_CUSTOM   -505    (Ch,Cv,Ce,Chr,Cud,Kh,Kv,Ke,Khr,Kud)     
W*             castle/castle-to-water transition2}
 {TERRAIN_ADJACENT          -503    Ai               (!,Ai,Qxu)               
            ice}
 
-{TERRAIN_ADJACENT          -515    (Ss,Chs)         (!,Ss,Chs,H*,M*)         
            swamp/water}
-
 {TERRAIN_ADJACENT          -520    Ww               (!,Ww,Mm)                
            water/coast}
 {TERRAIN_ADJACENT          -530    Wwf              (!,Wwf)                  
            water/ford}
 {TERRAIN_ADJACENT          -540    Wo               (!,Wo)                   
            water/ocean}




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