mail[Wesnoth-commits] r24253 - /website/start/1.4/template.html


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Posted by soliton . de on March 03, 2008 - 04:50:
Author: soliton
Date: Mon Mar  3 04:50:09 2008
New Revision: 24253

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24253&view=rev
Log:
we don't have multiplayer campaigns..
a couple of double space tweaks

Modified:
    website/start/1.4/template.html

Modified: website/start/1.4/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.4/template.html?rev=24253&r1=24252&r2=24253&view=diff
==============================================================================
--- website/start/1.4/template.html (original)
+++ website/start/1.4/template.html Mon Mar  3 04:50:09 2008
@@ -58,7 +58,7 @@
 the map editor and WML have been enhanced to significantly increase
 your creative options in writing scenarios.</p>
 
-<p>Just as importantly, it is probably our most solid release yet.  We
+<p>Just as importantly, it is probably our most solid release yet. We
 retired over 300 individual bugs during the 1.3 development period,
 and introduced several new tools that prevent entire classes of bugs
 by sanity-checking Wesnoth's data files before they ship to you.</p>
@@ -82,12 +82,12 @@
 <dt>Parts of the user interface of the game have been redesigned</dt>
 <dd><p>The 1.4 Wesnoth user interface has a cleaner look and feel,
 with lightweight semi-transparent transient windows replacing many of
-the old-fashioned opaque modal dialogues with buttons.  Subtle new
+the old-fashioned opaque modal dialogues with buttons. Subtle new
 graphics effects when you select a unit and target an enemy help you
 keep track of what is going on without getting between you and the
 gameplay. The game now displays owned and total villages in the
 status bar. Interface actions and day/night changes now have
-unobtrusive cue sounds.  You can use drag'n'drop to move units.
+unobtrusive cue sounds. You can use drag'n'drop to move units.
 Mousewheels are supported.</p></dd>
 
 <dt>You can now review scenarios, chat, and set options after victory</dt>
@@ -100,7 +100,7 @@
 except more battle actions.</p></dd>
 
 <dt>The multiplayer collection has been revised and extended</dt>
-<dd><p>New maps and multiplayer campaigns: <cite>
+<dd><p>New maps and multiplayer scenarios: <cite>
 Auction-X,
 Dark Forecast,
 Hamlets,
@@ -137,8 +137,8 @@
 Wesbowl</cite>.</p></dd>
 
 <dt>Changed and rebalanced units</dt>
-<dd><p>The Footpad, Poacher and Thug units can advance all the way to level
-3.  Many units have been tuned and rebalanced, including
+<dd><p>The Footpad, Poacher and Thug units can advance all the way to level 
3.
+Many units have been tuned and rebalanced, including
 Ancient Lich,
 Elvish Sorceress,
 Fugitive,
@@ -164,29 +164,29 @@
 and trolls are among the units now vulnerable against it.</p></dd>
 
 <dt>Many portraits have been revised or added</dt>
-<dd><p>Many unit and hero portraits have been improved or added.  We
+<dd><p>Many unit and hero portraits have been improved or added. We
 now have a particularly beautiful set of new portraits in a uniform style for
 the Elvish units.</p></dd>
 
 <dt>New uses of animation</dt>
-<dd><p>Many more units have full combat animation.  Many unit also
+<dd><p>Many more units have full combat animation. Many unit also
 have idle animations which fire periodically when they are not doing
-anything specific.  Some units and items also have standing animations
+anything specific. Some units and items also have standing animations
 that a constantly active; bats flap their wings and campfires
-flicker.  There are improved base frames for many units, including Mages and
+flicker. There are improved base frames for many units, including Mages and
 Ghosts, and many special effects such as magic attacks have been improved as
 well.</p></dd>
 
 <dt>Multiplayer lobby improvements</dt>
 <dd><p>You can set a list of user nicks to be ignored (you won't see
-chat from them).  You can also set a list of friends; their nicks will
+chat from them). You can also set a list of friends; their nicks will
 be highlighted and shown at the top of your user list. <!-- You'll get
 a notification when you are in game and a friend joins the
 server. --></p></dd>
 
 <dt>Miscellaneous other improvements</dt>
-<dd><p>You can now select a female leader in multiplayer.  The in-game
-help has been revised, reorganized and expanded.  There are five new
+<dd><p>You can now select a female leader in multiplayer. The in-game
+help has been revised, reorganized and expanded. There are five new
 all-original symphonic music tracks, and many new or improved sound effects.
 Savegames are automatically compressed to save you disk space.</p></dd>
 </dl>
@@ -196,9 +196,9 @@
 <dl>
 <dt>The map editor is much more capable</dt>
 <dd><p>Maps can now be opened directly from a scenario file and saved
-back to it.  Starting positions no longer need to be on keeps.  The
+back to it. Starting positions no longer need to be on keeps. The
 terrain palette is divided into groups of like terrains, so you'll
-scroll it less often.  And there are many new terrains; farmland,
+scroll it less often. And there are many new terrains; farmland,
 Elvish castle, and windmill have been added to the basic set, and
 there are bridges for crossing swamp, deep water, or chasms. Treatment
 of map edges has been changed to eliminate some terrain distortions at
@@ -207,11 +207,11 @@
 
 <dt>WML is considerably more powerful</dt>
 <dd><p>Animation WML has been completely redesigned in a much more
-flexible and general way.  Complex variable substitution is now used
+flexible and general way. Complex variable substitution is now used
 in all action WML. There is safe random-number generation in
-multiplayer.  A <code>[set_menu_item]</code> tag allows scenario designers
+multiplayer. A <code>[set_menu_item]</code> tag allows scenario designers
 to create custom right-click context menu items which perform
-arbitrary WML actions.  The Standard Unit Filter and Standard Location
+arbitrary WML actions. The Standard Unit Filter and Standard Location
 Filter elements have new capabilities (including completed boolean
 expressions) that make them much more powerful and can replace most of
 what used to be done with special-purpose filters.</p></dd>




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