mail[Wesnoth-commits] r20762 - /trunk/data/campaigns/Liberty/units/Villagers.cfg


Others Months | Index by Date | Thread Index
>>   [Date Prev] [Date Next] [Thread Prev] [Thread Next]

Header


Content

Posted by mythological on September 28, 2007 - 16:37:
Author: mythological
Date: Fri Sep 28 16:37:05 2007
New Revision: 20762

URL: http://svn.gna.org/viewcvs/wesnoth?rev=20762&view=rev
Log:
Effectively reverting r20652

Modified:
    trunk/data/campaigns/Liberty/units/Villagers.cfg

Modified: trunk/data/campaigns/Liberty/units/Villagers.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Liberty/units/Villagers.cfg?rev=20762&r1=20761&r2=20762&view=diff
==============================================================================
--- trunk/data/campaigns/Liberty/units/Villagers.cfg (original)
+++ trunk/data/campaigns/Liberty/units/Villagers.cfg Fri Sep 28 16:37:05 2007
@@ -5,7 +5,7 @@
 
 # One line of advancement line runs from Peasant (reskinned Thug)
 # through Village Elder (reskinned Bandit) to Senior Village Elder
-# (reskinned Highwayman). These are the ordinary village inhabitants.
+# (reskinned Highwayman).  These are the ordinary village inhabitants.
 
 [unit]
     [base_unit]
@@ -29,7 +29,7 @@
     id=Bandit_Peasant
     name= _ "Village Elder"
     alignment=neutral
-    advanceto=null
+    advanceto=Highwayman_Peasant
     unit_description= _ "Each of the villages scattered across the Wesnoth 
countryside is normally guided by a group of elders, who are the village's 
wisest and most experienced residents."
 #ifdef CAMPAIGN_LIBERTY
 #else
@@ -45,9 +45,6 @@
     name= _ "Senior Village Elder"
     alignment=neutral
     hitpoints=67
-    [advancefrom]
-        unit=Bandit_Peasant
-    [/advancefrom]
     cost=66
     unit_description= _ "The entire village looks to the senior elder for 
guidance. Strong and wise, the senior elders take responsibility for the 
community's well-being on their shoulders. Provincial officials tend to 
choose senior village elders as magistrates so that legal and customary 
authority will coincide."
 #ifdef CAMPAIGN_LIBERTY
@@ -91,7 +88,7 @@
     name= _ "Watchman"
     alignment=neutral
     hitpoints=40
-    advanceto=null
+    advanceto=Fugitive_Peasant
     cost=40
     unit_description= _ "The watchmen are men and women who protect the 
villages from marauders, both human and otherwise, that prowl the Wesnoth 
countryside at night."
 #ifdef CAMPAIGN_LIBERTY
@@ -111,9 +108,6 @@
     name= _ "Borderer"
     alignment=neutral
     hitpoints=61
-    [advancefrom]
-        unit=Outlaw_Peasant
-    [/advancefrom]
     cost=80
     unit_description= _ "Each village has a group of highly capable fighters 
dedicated to fending off orc raids. Some of these join the Wesnoth army, 
while others join the core of the village's patrol."
 #ifdef CAMPAIGN_LIBERTY
@@ -125,9 +119,9 @@
     [/female]
 [/unit]
 
-# And a third line is the village hunters. Peasant Hunter (reskinned Poacher)
+# And a third line is the village hunters.  Peasant Hunter (reskinned 
Poacher)
 # advances to Peasant Trapper (reskinned Trapper) which can advance either to
-# Peasant Huntsman (reskinned Huntsman) or to Human Ranger. The Peasant
+# Peasant Huntsman (reskinned Huntsman) or to Human Ranger.  The Peasant
 # Huntsman does a little better in swamps than the base unit.
 
 [unit]
@@ -154,7 +148,7 @@
     alignment=neutral
     experience=98
     cost=26
-    advanceto=Human Ranger
+    advanceto=Huntsman_Peasant,Outlaw Ranger
     unit_description= _ "Trappers are skilled hunters who supply food and 
furs for several villages. Their hunting experience makes them most valuable 
at night and in forests and swamps."
 #ifdef CAMPAIGN_LIBERTY
 #else
@@ -170,9 +164,6 @@
     name= _ "Peasant Huntsman"
     alignment=neutral
     hitpoints=55
-    [advancefrom]
-        unit=Trapper_Peasant
-    [/advancefrom]
     cost=52
     unit_description= _ "Huntsmen have spent their lives in the backwoods 
and swamps of their wilderness homes. They can bullseye wamprats and track 
anything that moves in their territory."
 #ifdef CAMPAIGN_LIBERTY
@@ -183,4 +174,4 @@
         shallow_water=2
         swamp_water=1
     [/movement_costs]
-[/unit]
+[/unit]




Related Messages


Powered by MHonArc, Updated Fri Sep 28 20:20:48 2007