mail[Wesnoth-commits] r20510 - /trunk/doc/manual/manual.txt


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Posted by esr on September 18, 2007 - 01:08:
Author: esr
Date: Tue Sep 18 01:07:57 2007
New Revision: 20510

URL: http://svn.gna.org/viewcvs/wesnoth?rev=20510&view=rev
Log:
Revise early portions of the new manual, improving content and usage.

Modified:
    trunk/doc/manual/manual.txt

Modified: trunk/doc/manual/manual.txt
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/doc/manual/manual.txt?rev=20510&r1=20509&r2=20510&view=diff
==============================================================================
--- trunk/doc/manual/manual.txt (original)
+++ trunk/doc/manual/manual.txt Tue Sep 18 01:07:57 2007
@@ -12,59 +12,69 @@
 of specialists, and hand pick a force with the right strengths to fight
 well on different terrains against all manner of opposition.
 
-Fight to regain the throne of Wesnoth, of which you are the legitimate
-heir, or use your dread power over the Undead to dominate the land of
-mortals, or lead your glorious Orcish tribe to victory against the humans
-who dared despoil your lands. Wesnoth has many different sagas waiting
-to be played out. You can create your own custom units, and write your
+Wesnoth has many different sagas waiting to be played out. You can
+battle orcs, undead, and bandits on the marches of the Kingdom of
+Wesnoth; fight alongside dragons in the lofty peaks, elves in the
+green reaches of the Aethenwood, dwarves in the great halls of Knalga,
+or even merfolk in the Bay of Pearls.  You can fight to regain the
+throne of Wesnoth, or use your dread power over the Undead to dominate
+the land of mortals, or lead your glorious Orcish tribe to victory
+against the humans who dared despoil your lands.
+
+You will be able to select from among over two hundred unit types
+(infantry, cavalry, archers, and mages are just the beginning) and
+fight actions ranging from small-unit ambushes to clashes of vast
+armies.  You can even create your own custom units, and write your
 own scenarios – or even full-blown campaigns. You can also challenge
 your friends – or strangers – and fight in epic 'multi-player'
 fantasy battles.
 
-
 Getting Started
 ---------------
 
-Welcome
-~~~~~~~
-
-The Land of Wesnoth is generally divided into three areas: the northlands,
-which are generally lawless; the kingdom of Wesnoth and its occasional
-principality, Elensefar; and the domain of the Southwest Elves.
-
-The Kingdom of Wesnoth lies in the center of the land. Its borders are
+The World
+~~~~~~~~~
+
+The known portion of the Great Continent, on which Wesnoth abides, is
+generally divided into three areas: the northlands, which are
+generally lawless; the kingdom of Wesnoth and its occasional
+principality, Elensefar; and the domain of the Southwest Elves in the
+Aethenwood and beyond.
+
+The Kingdom of Wesnoth lies in the center of this land. Its borders are
 the Great River to the north, the Lower Hills in the east and south,
 the Green Swamp to the southwest, and the Ocean to the west. Elensefar,
 a once-province of Wesnoth, is bordered by the Great River to the north,
 a loosely defined line with Wesnoth to the east, the Bay of Pearls to
 the south, and the ocean to the west. There is no government of the
-Northlands. Various groups of orcs, dwarves, barbarians and even elves
+Northlands. Various groups of orcs, dwarves, barbarians and elves
 populate the region. The northern and eastern borders are not defined, the
 southern border is the Great River, and the western border is the Ocean.
 
-As you travel around the land you will encounter peaceful villages
-where you can heal your troops and obtain a good income to support your
-army. You will also have to cross mountains and rivers, either on foot
-or mounted, push through forests, hills and tundra, or brazenly cross
-open grassland. In each of these areas different creatures have adapted
-to live there and can travel more easily and fight better when they are
-in familiar terrain. In the hills, mountains and underground caves orcs
-and dwarves are most at home. In the forests the elves reign supreme
-while in the oceans and rivers mermen and nagas control the
+Over the land are scattered villages where you can heal your troops
+and gather the income required to support your army. You will also
+have to cross mountains and rivers, push through forests, hills and
+tundra, and cross open grassland. In each of these areas different
+creatures have adapted to live there and can travel more easily and
+fight better when they are in familiar terrain.
 
 The Creatures
 ^^^^^^^^^^^^^
 
-The world of Wesnoth contains several races that have joined forces into
-different factions. Here, Elves and Dwarves fight side by side against
-Orcs and Humans. In most campaigns, you will mostly control units from
-one faction, but often you will have a recruit list with units mixed
-in from other factions, and will not have some units from a faction
-available. Basically, your recruit list is determined by the plot of
-the campaign, not by a predetermined ruleset.
-
-Sometimes factions make alliances with others, so you may face more than
-one faction in a scenario.
+In the world of Wesnoth there dwell humans, elves, dwarves, orcs,
+drakes, saurians, mermen, nagas, and many other races yet more obscure
+and wondrous.  In accursed lands walk undead and ghosts and specters.
+Each has adapted to particular terrains.  Humans inhabit primarily the
+temperate grasslands.  In the hills, mountains and underground caves
+orcs and dwarves are most at home. In the forests the elves reign
+supreme.  In the oceans and rivers mermen and nagas dominate.
+
+For game purposes, the races group into factions; for example, orcs
+often cooperate with trolls, and elves or dwarves with humans.  Some
+other factions reflect divisions within human society -- loyalists
+vs. outlaws, for example. In most campaigns, you will control units
+drawn a single faction. But sometimes factions make alliances with
+others, so you may face more than one faction in a scenario.
 
 Finding Your Way
 ~~~~~~~~~~~~~~~~
@@ -125,7 +135,8 @@
 
 Credits::
  Click this button for a list of major Wesnoth contributors. You
- may find most of them at irc.freenode.org:6667 on #wesnoth.
+ will often be able to reach them in real time at at
+ irc://irc.wesnoth.org/#wesnoth[irc.freenode.org:6667 on #wesnoth].
 
 Quit::
  Click this button to close Wesnoth. 
@@ -142,12 +153,13 @@
 Campaigns
 ^^^^^^^^^
 
-Campaigns can take a long time to complete. Typical campaigns have about
-10-20 scenarios. The main advantage with campaigns is that they allow
-you to develop your army. As you complete each scenario, the remaining
-units at the end are saved for you to use in the next scenario. If you
-choose not to use a unit at all during a scenario it is carried over to
-the next, so you don't lose units you don't use.
+Campaigns are sequences of battles with a connecting
+storyline. Typical campaigns have about 10-20 scenarios. The main
+advantage with campaigns is that they allow you to develop your
+army. As you complete each scenario, the remaining units at the end
+are saved for you to use in the next scenario. If you choose not to
+use a unit at all during a scenario it is carried over to the next, so
+you don't lose units you don't use.
 
 The campaign is the primary form in which Wesnoth is intended to be
 played, is probably the most enjoyable, and is the recommended way for




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