mail[Wesnoth-commits] r20498 - /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Harsh_Sands.cfg


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Posted by ravanrooke on September 17, 2007 - 18:13:
Author: rhuvaen
Date: Mon Sep 17 18:13:06 2007
New Revision: 20498

URL: http://svn.gna.org/viewcvs/wesnoth?rev=20498&view=rev
Log:
Show pinnacle rock in the intro dialogue of Across the Harsh Sands (also some 
balancing to ghost spawns).

Modified:
    trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Harsh_Sands.cfg

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Harsh_Sands.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Harsh_Sands.cfg?rev=20498&r1=20497&r2=20498&view=diff
==============================================================================
--- trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Harsh_Sands.cfg 
(original)
+++ trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Harsh_Sands.cfg 
Mon Sep 17 18:13:06 2007
@@ -38,11 +38,6 @@
         name=wanderer.ogg
     [/music]
 
-    [label]
-        x,y=21,9
-        text= _ "Pinnacle Rock"
-    [/label]
-
     [story]
         [part]
             story= _ "Chapter 2: When I was fifteen I went on my first raid, 
against an orcish incursion to the west. A large band of orcs under some new 
banner had come out of the northern foothills and were rampaging across the 
sands, killing anything they could get their filthy hands on."
@@ -176,7 +171,6 @@
                 value=1
             [/target]
 
-            #!***Removed [avoid] -> outlaw leader is not placed at the start 
now, and no need to have ghosts avoiding him later***
         [/ai]
     [/side]
 
@@ -216,17 +210,32 @@
 
         # dehydration loss - a variable for the dialogue
         {VARIABLE dehydration_loss 2}
-    [/event]
-
-    [event]
-        name=start
-
+        
+        [label]
+          x,y=21,9
+          text= _ "Pinnacle Rock"
+        [/label]
+        
+        # shroud MUST be removed in prestart for the label
+        # info to get updated correctly before the player's
+        # turn
+        [remove_shroud]
+            side=1
+            x=19,19,20,21,22,21,20,21,22,20,22,21,23,23
+            y= 9,10, 8, 8, 8, 9, 9,10, 9,10,10,11, 9,10
+        [/remove_shroud]
+        
         [remove_shroud]
             side=1
             x=1-8
             y=65-74
         [/remove_shroud]
 
+    [/event]
+
+    [event]
+        name=start
+
         [message]
             description=Garak
             message= _ "I have crossed these sands long ago, when I was a 
youth, and we went on a great raid against a foul necromancer who was hiding 
out in one of the ruins, creating an army of undead. It was a nasty battle, 
especially after nightfall, but all his magics couldn't save him when we cut 
off his head. Ah, those were the days..."
@@ -236,9 +245,16 @@
             description=Kaleh
             message= _ "Do you remember anything about these sands?"
         [/message]
-
-        [message]
-            description=Garak
+        
+        [scroll_to]
+            x=19
+            y=6
+        [/scroll_to]
+
+        [message]
+            speaker=narrator
+            caption=Garak
+            image=portraits/garak.png
             message= _ "Do you see that brown spot sticking up on the 
northern horizon? That's Pinnacle Rock. It's the highest land for miles 
around, and has a spring at its base, or did the last time I camped there. If 
we make it to Pinnacle Rock we will be just a few miles from the edge of the 
mountains."
         [/message]
 
@@ -246,6 +262,16 @@
             description=Garak
             message= _ "But between here and there is a particularly barren 
stretch of the sands, with only a few oases and watering holes. Luckily I 
think there used to be an old caravan route leading north, which went from 
oasis to oasis. The oases aren't easy to find but occasionally the sands blow 
away, revealing old stone roads that lead from oasis to oasis. Once the path 
must have formed a great thoroughfare for commerce. "
         [/message]
+        
+        [place_shroud]
+            side=1
+            x=19,19,20,21,22,21,20,21,22,20,22,21,23,23
+            y= 9,10, 8, 8, 8, 9, 9,10, 9,10,10,11, 9,10
+        [/place_shroud]
+        
+        [redraw]
+          side=1
+        [/redraw]
 
         [message]
             description=Zhul
@@ -2362,7 +2388,7 @@
             [then]
               # spawn more rapidly as time goes by
               {VARIABLE ghosts_per_turn $turn_number}
-              {VARIABLE_OP ghosts_per_turn add 15}
+              {VARIABLE_OP ghosts_per_turn add 18}
               {VARIABLE_OP ghosts_per_turn divide 30}
               {VARIABLE_OP ghosts_per_turn add $max_per_turn}
 #ifdef EASY




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