mail[Wesnoth-commits] r20489 - /trunk/data/core/terrain-graphics/_final.cfg


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Posted by ravanrooke on September 17, 2007 - 15:44:
Author: rhuvaen
Date: Mon Sep 17 15:43:43 2007
New Revision: 20489

URL: http://svn.gna.org/viewcvs/wesnoth?rev=20489&view=rev
Log:
Fix for the grassland-to-water transition next to desert road.
Fixed the missing transitions for desert crater and rubble.
Removed desert plants overlay from desert crater and rubble.

Modified:
    trunk/data/core/terrain-graphics/_final.cfg

Modified: trunk/data/core/terrain-graphics/_final.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/_final.cfg?rev=20489&r1=20488&r2=20489&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/_final.cfg (original)
+++ trunk/data/core/terrain-graphics/_final.cfg Mon Sep 17 15:43:43 2007
@@ -479,9 +479,9 @@
 {TERRAIN_BASE_PROB  Dd                  desert7                  50}
 {TERRAIN_BASE       Dd                  desert}
 
-{TERRAIN_OVERLAY_PROB Dd overlay 5 desert-plant}
-{TERRAIN_OVERLAY_PROB Dd overlay 5 desert-plant2}
-{TERRAIN_OVERLAY_PROB Dd overlay 5 desert-plant3}
+{TERRAIN_OVERLAY_PROB Dd^ overlay 5 desert-plant}
+{TERRAIN_OVERLAY_PROB Dd^ overlay 5 desert-plant2}
+{TERRAIN_OVERLAY_PROB Dd^ overlay 5 desert-plant3}
 
 
 #33% 33% 33%
@@ -883,18 +883,20 @@
 
 {TERRAIN_ADJACENT          -320    Ds               (!,Ds)                   
            sand}
 
+# fixing the grassland to water transition glitch next to desert road:
+{TERRAIN_ADJACENT_3_DIFFERENT    2    Rd               W*                 Gg 
               desert-road   road-water-grass-transition}
 
 # Desert and desert road transitions, with desert road transitioning extra
 # nicely with desert and desert villages.
 
-{TERRAIN_ADJACENT             -330    Dd^              (Dd^V*)               
               desert}
+{TERRAIN_ADJACENT             -330    Dd^,Dd^D*        (Dd^V*)               
               desert}
 {TERRAIN_ADJACENT             -345    Rd               (Dd^V*)               
               desert-road}
 # we need a specific rule to raise road-to-water transitions above
 # desert-to-water in the case where desert-village, road and shallow water 
meet
 {TERRAIN_ADJACENT_3_DIFFERENT -345    Rd               W*                 
Dd^V*             desert-road   road-water-desert-transition}
 {TERRAIN_ADJACENT             -355    Rd               (!,Rd,Dd)             
               desert-road}
-{TERRAIN_ADJACENT             -350    Dd               (!,Rd,Dd^,Dd^V*)      
               desert}
-{TERRAIN_ADJACENT             -340    Dd^              Rd                    
               desert}
+{TERRAIN_ADJACENT             -350    Dd               (!,Rd,Dd)             
               desert}
+{TERRAIN_ADJACENT             -340    Dd^,Dd^D*        Rd                    
               desert}
 
 
 # Water Transitions draw below everything else




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