mail[Wesnoth-commits] r20407 - /trunk/data/core/terrain-graphics/_final.cfg


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Posted by ravanrooke on September 15, 2007 - 17:02:
Author: rhuvaen
Date: Sat Sep 15 17:01:28 2007
New Revision: 20407

URL: http://svn.gna.org/viewcvs/wesnoth?rev=20407&view=rev
Log:
rearranged desert and desert road transition to allow roads to connect to 
villages. Also layered desert terrains will now look better next to sand 
(villages / oasis).

Modified:
    trunk/data/core/terrain-graphics/_final.cfg

Modified: trunk/data/core/terrain-graphics/_final.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/_final.cfg?rev=20407&r1=20406&r2=20407&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/_final.cfg (original)
+++ trunk/data/core/terrain-graphics/_final.cfg Sat Sep 15 17:01:28 2007
@@ -880,9 +880,11 @@
 {TERRAIN_ADJACENT          -259    Re               (!,Re)                   
            flat/dirt}
 
 #{TERRAIN_ADJACENT          -310    (Dd,Do)          (!,Dd,Do)               
             desert-oasis}
-{TERRAIN_ADJACENT          -320    Dd               (!,Dd)                   
            desert}
-{TERRAIN_ADJACENT          -330    Ds               (!,Ds)                   
            sand}
-{TERRAIN_ADJACENT          -340    Rd               (!,Rd)                   
            desert-road}
+
+{TERRAIN_ADJACENT          -320    Ds               (!,Ds)                   
            sand}
+# desert transition for all but the desert villages:
+{TERRAIN_ADJACENT          -340    Dd^,Dd^D*        (!,Dd)                   
            desert}
+{TERRAIN_ADJACENT          -330    Rd               (!,Rd)                   
      desert-road}
 
 
 # Water Transitions draw below everything else




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