mail[Wesnoth-commits] r20303 - /trunk/data/core/help.cfg


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Posted by mythological on September 11, 2007 - 14:57:
Author: mythological
Date: Tue Sep 11 14:57:24 2007
New Revision: 20303

URL: http://svn.gna.org/viewcvs/wesnoth?rev=20303&view=rev
Log:
Changed the incorrect statement that cavalry units get 40% in forest in the 
game help

Modified:
    trunk/data/core/help.cfg

Modified: trunk/data/core/help.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/help.cfg?rev=20303&r1=20302&r2=20303&view=diff
==============================================================================
--- trunk/data/core/help.cfg (original)
+++ trunk/data/core/help.cfg Tue Sep 11 14:57:24 2007
@@ -385,7 +385,7 @@
 
 " + _ "Forests represent any woodland with significant undergrowth, enough 
to hinder passage. Though they slow nearly everyone down, forests do offer 
better defense to most units than open ground. Cavalry, however, have so much 
trouble navigating them that any benefit gained by stealth is negated. Elves 
are an exception to this general rule for forests. Not only do they possess 
full movement in forests, but they also gain a considerable defensive bonus. 
Dwarves are another exception to this rule; though they are able to plow 
through the forests without much loss of speed, their utter unfamiliarity 
with the terrain causes them to receive no defensive bonus.
 
-Most units have 50% defense in forests, but cavalry are limited to 40%. 
Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. 
Dwarves generally receive only 30% defense in forests.
+Most units have 50% defense in forests, but cavalry are limited to 30%. 
Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. 
Dwarves generally receive only 30% defense in forests.
 
 " + "<img>src=terrain/forest/great-tree-tile.png align=middle box=no</img>"
     [/topic]




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