mail[Wesnoth-commits] r20256 - /trunk/data/campaigns/The_South_Guard/utils/sg_unit_utils.cfg


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Posted by mythological on September 10, 2007 - 10:14:
Author: mythological
Date: Mon Sep 10 10:13:22 2007
New Revision: 20256

URL: http://svn.gna.org/viewcvs/wesnoth?rev=20256&view=rev
Log:
removed the no longer needed AMLA macros

Modified:
    trunk/data/campaigns/The_South_Guard/utils/sg_unit_utils.cfg

Modified: trunk/data/campaigns/The_South_Guard/utils/sg_unit_utils.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/utils/sg_unit_utils.cfg?rev=20256&r1=20255&r2=20256&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/utils/sg_unit_utils.cfg (original)
+++ trunk/data/campaigns/The_South_Guard/utils/sg_unit_utils.cfg Mon Sep 10 
10:13:22 2007
@@ -3,112 +3,6 @@
 # I've shamlessly pillaged from The Rise of Wesnoth and the Useful WML 
Fragemnts Wiki
 
 #textdomain wesnoth-tsg
-
-#define AMLA_BARBED_LANCE ATTACK
-    [advancement]
-        max_times=1
-        id=sg_barbs
-        description= _ "Place barbs on your weapon. (slow)"
-        [effect]
-            apply_to=attack
-            name={ATTACK}
-            [set_specials]
-                {WEAPON_SPECIAL_CHARGE}
-                {WEAPON_SPECIAL_SLOW}
-            [/set_specials]
-        [/effect]
-        [effect]
-            apply_to=max_experience
-            increase=12
-        [/effect]
-    [/advancement]
-#enddef
-
-#define AMLA_MACE
-    [advancement]
-        max_times=1
-        id=sg_mace
-        description= _ "Wield a mace. (impact)"
-        [effect]
-            apply_to=new_attack
-            name=mace
-            icon=attacks/mace.png
-
-            range=melee
-            type=impact
-
-            damage=7
-            number=2
-
-            [animation]
-                hits=yes
-                [frame]
-                    begin=-225
-                    end=-200
-                    image=deoran/horseman-commander.png
-                    sound=horse-canter.wav
-                [/frame]
-                [frame]
-                    begin=-200
-                    end=-100
-                    image=deoran/horseman-commander-moving.png
-                [/frame]
-                [frame]
-                    begin=-100
-                    end=100
-                    # we probably need an mace attack frame for Deoran
-                    image=deoran/horseman-commander-defend.png
-                    sound=mace.wav
-                [/frame]
-                [frame]
-                    begin=100
-                    end=175
-                    image=deoran/horseman-commander-moving.png
-                [/frame]
-                [frame]
-                    begin=175
-                    end=200
-                    image=deoran/horseman-commander.png
-                [/frame]
-            [/animation]
-            [animation]
-                hits=no
-                [frame]
-                    begin=-225
-                    end=-200
-                    image=deoran/horseman-commander.png
-                    sound=horse-canter.wav
-                [/frame]
-                [frame]
-                    begin=-200
-                    end=-100
-                    image=deoran/horseman-commander-moving.png
-                [/frame]
-                [frame]
-                    begin=-100
-                    end=100
-                    # we probably need an mace attack frame for Deoran
-                    image=deoran/horseman-commander-defend.png
-                    sound={SOUND_LIST:MISS}
-                [/frame]
-                [frame]
-                    begin=100
-                    end=175
-                    image=deoran/horseman-commander-moving.png
-                [/frame]
-                [frame]
-                    begin=175
-                    end=200
-                    image=deoran/horseman-commander.png
-                [/frame]
-            [/animation]
-        [/effect]
-        [effect]
-            apply_to=max_experience
-            increase=12
-        [/effect]
-    [/advancement]
-#enddef
 
 #define AMLA_COURAGEOUS ATTACK
     [advancement]




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