mail[Wesnoth-commits] r10298 - in /trunk/data/units: Halbardier.cfg Pikeman.cfg Royal_Guard.cfg Spearman.cfg Swordsman.cfg


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Posted by richardkettering on February 26, 2006 - 05:04:
Author: jetryl
Date: Sun Feb 26 05:03:38 2006
New Revision: 10298

URL: http://svn.gna.org/viewcvs/wesnoth?rev=10298&view=rev
Log:
Added in team color macro, and commented out old animations.

Modified:
    trunk/data/units/Halbardier.cfg
    trunk/data/units/Pikeman.cfg
    trunk/data/units/Royal_Guard.cfg
    trunk/data/units/Spearman.cfg
    trunk/data/units/Swordsman.cfg

Modified: trunk/data/units/Halbardier.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/units/Halbardier.cfg?rev=10298&r1=10297&r2=10298&view=diff
==============================================================================
--- trunk/data/units/Halbardier.cfg (original)
+++ trunk/data/units/Halbardier.cfg Sun Feb 26 05:03:38 2006
@@ -3,6 +3,7 @@
        name= _ "Halberdier"
        race=human
        image="units/human-loyalists/halberdier.png"
+#ifdef THE_ANIMATIONS_ARE_FINISHED
        [defend]
                [frame]
                        begin=-150
@@ -10,7 +11,9 @@
                        image="units/human-loyalists/halberdier-defend.png"
                [/frame]
        [/defend]
+#endif
        profile="portraits/core/Jason_Lutes/human-halberdier.png"
+       {MAGENTA_IS_THE_TEAM_COLOR}
        hitpoints=72
        movement_type=smallfoot
        [resistance]
@@ -38,6 +41,7 @@
                damage=14
                number=3
                special=firststrike
+#ifdef THE_ANIMATIONS_ARE_FINISHED
                [animation]
                        direction=s
                        [frame]
@@ -70,6 +74,7 @@
                                
image="units/human-loyalists/halberdier-pierce-ne.png"
                        [/frame]
                [/animation]
+#endif
        [/attack]
        [attack]
                name=halberd
@@ -78,6 +83,7 @@
                range=melee
                damage=19
                number=2
+#ifdef THE_ANIMATIONS_ARE_FINISHED
                [animation]
                        [frame]
                                begin=-250
@@ -90,5 +96,6 @@
                                
image="units/human-loyalists/halberdier-slash-se-2.png"
                        [/frame]
                [/animation]
+#endif
        [/attack]
 [/unit]

Modified: trunk/data/units/Pikeman.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/units/Pikeman.cfg?rev=10298&r1=10297&r2=10298&view=diff
==============================================================================
--- trunk/data/units/Pikeman.cfg (original)
+++ trunk/data/units/Pikeman.cfg Sun Feb 26 05:03:38 2006
@@ -3,6 +3,7 @@
        name= _ "Pikeman"
        race=human
        image="units/human-loyalists/pikeman.png"
+#ifdef THE_ANIMATIONS_ARE_FINISHED
        [defend]
                [frame]
                        begin=-150
@@ -10,7 +11,9 @@
                        image="units/human-loyalists/pikeman-defend.png"
                [/frame]
        [/defend]
+#endif
        profile="portraits/core/Jason_Lutes/human-pikeman.png"
+       {MAGENTA_IS_THE_TEAM_COLOR}
        hitpoints=55
        movement_type=smallfoot
        [resistance]
@@ -27,6 +30,7 @@
 
 Special Notes: the length of their weapon allows a pikeman to strike first 
in melee, even in defense."
        get_hit_sound=groan.wav
+#ifdef THE_ANIMATIONS_ARE_FINISHED
        [death]
                [frame]
                        begin=0
@@ -54,6 +58,7 @@
                        image="units/human-loyalists/pikeman-die-5.png"
                [/frame]
        [/death]
+#endif
        [attack]
                name=pike
                type=pierce
@@ -61,6 +66,7 @@
                damage=10
                number=3
                special=firststrike
+#ifdef THE_ANIMATIONS_ARE_FINISHED
                [animation]
                        direction=s
                        [frame]
@@ -93,5 +99,6 @@
                                
image="units/human-loyalists/pikeman-attack-ne.png"
                        [/frame]
                [/animation]
+#endif
        [/attack]
 [/unit]

Modified: trunk/data/units/Royal_Guard.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/units/Royal_Guard.cfg?rev=10298&r1=10297&r2=10298&view=diff
==============================================================================
--- trunk/data/units/Royal_Guard.cfg (original)
+++ trunk/data/units/Royal_Guard.cfg Sun Feb 26 05:03:38 2006
@@ -3,6 +3,7 @@
        name= _ "Royal Guard"
        race=human
        image="units/human-loyalists/royalguard.png"
+#ifdef THE_ANIMATIONS_ARE_FINISHED
        [defend]
                [frame]
                        begin=-150
@@ -10,7 +11,9 @@
                        image="units/human-loyalists/royalguard-defend.png"
                [/frame]
        [/defend]
+#endif
        profile="portraits/core/Jason_Lutes/human-royalguard.png"
+       {MAGENTA_IS_THE_TEAM_COLOR}
        hitpoints=75
        movement_type=smallfoot
        [resistance]
@@ -34,6 +37,7 @@
                range=melee
                damage=12
                number=4
+#ifdef THE_ANIMATIONS_ARE_FINISHED
                [animation]
                        [sound]
                                time=-100
@@ -50,5 +54,6 @@
                                
image="units/human-loyalists/royalguard-attack2.png"
                        [/frame]
                [/animation]
+#endif
        [/attack]
 [/unit]

Modified: trunk/data/units/Spearman.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/units/Spearman.cfg?rev=10298&r1=10297&r2=10298&view=diff
==============================================================================
--- trunk/data/units/Spearman.cfg (original)
+++ trunk/data/units/Spearman.cfg Sun Feb 26 05:03:38 2006
@@ -4,6 +4,7 @@
        race=human
        image="units/human-loyalists/spearman.png"
        profile="portraits/core/Jason_Lutes/human-spearman.png"
+       {MAGENTA_IS_THE_TEAM_COLOR}
        hitpoints=36
        movement_type=smallfoot
        movement=5
@@ -17,6 +18,7 @@
 
 Special Notes: the length of their weapon allows a spearman to strike first 
in melee, even in defense."
        get_hit_sound=groan.wav
+#ifdef THE_ANIMATIONS_ARE_FINISHED
        [death]
                [frame]
                        begin=0
@@ -56,6 +58,7 @@
                        image="units/human-loyalists/spearman-defend-2.png"
                [/frame]
        [/defend]
+#endif
        [attack]
                name=spear
                type=pierce
@@ -64,6 +67,7 @@
                number=3
                icon=attacks/spear.png
                special=firststrike
+#ifdef THE_ANIMATIONS_ARE_FINISHED
                [animation]
                        direction=se,sw
                        [frame]
@@ -106,6 +110,7 @@
                                
image="units/human-loyalists/spearman-attack-south-3.png"
                        [/frame]
                [/animation]
+#endif
        [/attack]
        [attack]
                name=spear
@@ -114,6 +119,7 @@
                damage=6
                number=1
                icon=attacks/spear.png
+#ifdef THE_ANIMATIONS_ARE_FINISHED
                [animation]
                        [sound]
                                time=-160
@@ -131,5 +137,6 @@
                                image_diagonal="projectiles/spear-ne.png"
                        [/missile_frame]
                [/animation]
+#endif
        [/attack]
 [/unit]

Modified: trunk/data/units/Swordsman.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/units/Swordsman.cfg?rev=10298&r1=10297&r2=10298&view=diff
==============================================================================
--- trunk/data/units/Swordsman.cfg (original)
+++ trunk/data/units/Swordsman.cfg Sun Feb 26 05:03:38 2006
@@ -2,15 +2,18 @@
        id=Swordsman
        name= _ "Swordsman"
        race=human
-       image="units/human-loyalists/swordman.png"
+       image="units/human-loyalists/swordsman.png"
+#ifdef THE_ANIMATIONS_ARE_FINISHED
        [defend]
                [frame]
                        begin=-150
                        end=150
-                       image="units/human-loyalists/swordman-defend.png"
+                       image="units/human-loyalists/swordsman-defend.png"
                [/frame]
        [/defend]
+#endif
        profile="portraits/core/Jason_Lutes/human-swordsman.png"
+       {MAGENTA_IS_THE_TEAM_COLOR}
        hitpoints=55
        movement_type=smallfoot
        [resistance]
@@ -33,16 +36,18 @@
                range=melee
                damage=8
                number=4
+#ifdef THE_ANIMATIONS_ARE_FINISHED
                [animation]
                        [frame]
                                begin=-100
                                end=100
-                               
image="units/human-loyalists/swordman-attack.png"
+                               
image="units/human-loyalists/swordsman-attack.png"
                        [/frame]
                        [sound]
                                time=-250
                                sound=sword-swish.wav
                        [/sound]
                [/animation]
+#endif
        [/attack]
 [/unit]




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