[Wesnoth-cvs-commits] wesnoth/data/units Pikeman.cfg Poacher.cfg Red_... (August 08, 2005 - 10:39)

 

CVSROOT:	/cvsroot/wesnoth
Module name:	wesnoth
Branch: 	
Changes by:	ott <ott@xxxxxxxxxxxxxxxx>	05/08/08 08:29:39

Modified files:
	data/units     : Pikeman.cfg Poacher.cfg Red_Mage.cfg Rogue.cfg 
	                 Royal_Guard.cfg Silver_Mage.cfg Soulless.cfg 
	                 Spearman.cfg 

Log message:
	whitespace

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Pikeman.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Poacher.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Red_Mage.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Rogue.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Royal_Guard.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Silver_Mage.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Soulless.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Spearman.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Pikeman.cfg
diff -u wesnoth/data/units/Pikeman.cfg:1.19 wesnoth/data/units/Pikeman.cfg:1.20
--- wesnoth/data/units/Pikeman.cfg:1.19	Sun Jul 24 16:24:16 2005
+++ wesnoth/data/units/Pikeman.cfg	Mon Aug  8 08:29:39 2005
@@ -7,9 +7,9 @@
 profile="portraits/core/Jason_Lutes/human-pikeman.png"
 hitpoints=52
 movement_type=smallfoot
-    [resistance]
-    pierce=60
-    [/resistance]
+	[resistance]
+	pierce=60
+	[/resistance]
 movement=5
 experience=80
 level=2
Index: wesnoth/data/units/Poacher.cfg
diff -u wesnoth/data/units/Poacher.cfg:1.12 wesnoth/data/units/Poacher.cfg:1.13
--- wesnoth/data/units/Poacher.cfg:1.12	Wed Jun 29 14:52:47 2005
+++ wesnoth/data/units/Poacher.cfg	Mon Aug  8 08:29:39 2005
@@ -15,11 +15,11 @@
 cost=14
 usage=archer
 unit_description= _ "Poachers rely on their hunting experience and are most valuable at night and in forests and swamps."
-   #Poachers are better than normal units at woods and swamps
-   [defense]
-   forest=40
-   swamp_water=50
-   [/defense]
+	#Poachers are better than normal units at woods and swamps
+	[defense]
+	forest=40
+	swamp_water=50
+	[/defense]
 get_hit_sound=groan.wav
 	[attack]
 	name=dagger
Index: wesnoth/data/units/Red_Mage.cfg
diff -u wesnoth/data/units/Red_Mage.cfg:1.32 wesnoth/data/units/Red_Mage.cfg:1.33
--- wesnoth/data/units/Red_Mage.cfg:1.32	Mon Jul 18 20:07:25 2005
+++ wesnoth/data/units/Red_Mage.cfg	Mon Aug  8 08:29:39 2005
@@ -7,9 +7,9 @@
 image_defensive="red-mage-defend.png"
 hitpoints=42
 movement_type=smallfoot
-    [resistance]
-    fire=90
-    [/resistance]
+	[resistance]
+	fire=90
+	[/resistance]
 movement=5
 experience=100
 level=2
@@ -104,9 +104,9 @@
 	image_defensive="red-mage+female-defend.png"
 	hitpoints=42
 	movement_type=smallfoot
-	    [resistance]
-	    fire=90
-	    [/resistance]
+		[resistance]
+		fire=90
+		[/resistance]
 	movement=5
 	experience=100
 	level=2
Index: wesnoth/data/units/Rogue.cfg
diff -u wesnoth/data/units/Rogue.cfg:1.17 wesnoth/data/units/Rogue.cfg:1.18
--- wesnoth/data/units/Rogue.cfg:1.17	Mon Aug  8 08:25:52 2005
+++ wesnoth/data/units/Rogue.cfg	Mon Aug  8 08:29:39 2005
@@ -60,66 +60,66 @@
 		[/sound]
 	[/attack]
 
-        [female]
-        id=Rogue
-        name= _ "female^Rogue"
-        race=human
+	[female]
+	id=Rogue
+	name= _ "female^Rogue"
+	race=human
 	gender=female
-        image="rogue+female.png"
-        image_defensive="rogue+female-defend.png"
-        hitpoints=36
-        movement_type=elusivefoot
-        movement=6
-        experience=70
-        level=2
-        alignment=chaotic
-        advanceto=Assassin
-        cost=30
-        usage=fighter
-        ability=skirmisher
-        unit_description= _ "The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.
+	image="rogue+female.png"
+	image_defensive="rogue+female-defend.png"
+	hitpoints=36
+	movement_type=elusivefoot
+	movement=6
+	experience=70
+	level=2
+	alignment=chaotic
+	advanceto=Assassin
+	cost=30
+	usage=fighter
+	ability=skirmisher
+	unit_description= _ "The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.
 
 Special Notes: while a unit with the same allegiance as the rogue distracts an enemy, the rogue may backstab, inflicting double damage, by creeping around behind that enemy."
-        get_hit_sound=female-hit.wav
-                [attack]
-                name=dagger
-                type=blade
-                range=short
-                damage=6
-                number=3
-                special=backstab
-                        [frame]
-                        begin=-100
-                        end=100
-                        image="rogue+female-attack.png"
-                        [/frame]
-                        [sound]
-                        time=-250
-                        sound=dagger-swish.wav
-                        [/sound]
-                [/attack]
+	get_hit_sound=female-hit.wav
+		[attack]
+		name=dagger
+		type=blade
+		range=short
+		damage=6
+		number=3
+		special=backstab
+			[frame]
+			begin=-100
+			end=100
+			image="rogue+female-attack.png"
+			[/frame]
+			[sound]
+			time=-250
+			sound=dagger-swish.wav
+			[/sound]
+		[/attack]
 
-                [attack]
-                name=knife
-                type=blade
-                range=long
-                damage=4
-                number=3
-                        [frame]
-                        begin=-200
-                        end=50
-                        image="rogue+female-ranged.png"
-                        [/frame]
-                        [missile_frame]
-                        begin=-150
-                        end=0
-                        image="projectiles/dagger-n.png"
-                        image_diagonal="projectiles/dagger-ne.png"
-                        [/missile_frame]
-                        [sound]
-                        time=-100
-                        sound=knife.wav
-                        [/sound]
-                [/attack]
-        [/female]
+		[attack]
+		name=knife
+		type=blade
+		range=long
+		damage=4
+		number=3
+			[frame]
+			begin=-200
+			end=50
+			image="rogue+female-ranged.png"
+			[/frame]
+			[missile_frame]
+			begin=-150
+			end=0
+			image="projectiles/dagger-n.png"
+			image_diagonal="projectiles/dagger-ne.png"
+			[/missile_frame]
+			[sound]
+			time=-100
+			sound=knife.wav
+			[/sound]
+		[/attack]
+	[/female]
 [/unit]
Index: wesnoth/data/units/Royal_Guard.cfg
diff -u wesnoth/data/units/Royal_Guard.cfg:1.21 wesnoth/data/units/Royal_Guard.cfg:1.22
--- wesnoth/data/units/Royal_Guard.cfg:1.21	Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Royal_Guard.cfg	Mon Aug  8 08:29:39 2005
@@ -7,10 +7,10 @@
 profile="portraits/core/Jason_Lutes/human-royalguard.png"
 hitpoints=75
 movement_type=smallfoot
-    [resistance]
-    blade=80
-    impact=80
-    [/resistance]
+	[resistance]
+	blade=80
+	impact=80
+	[/resistance]
 movement=6
 experience=100
 level=3
Index: wesnoth/data/units/Silver_Mage.cfg
diff -u wesnoth/data/units/Silver_Mage.cfg:1.20 wesnoth/data/units/Silver_Mage.cfg:1.21
--- wesnoth/data/units/Silver_Mage.cfg:1.20	Mon Aug  8 01:10:26 2005
+++ wesnoth/data/units/Silver_Mage.cfg	Mon Aug  8 08:29:39 2005
@@ -7,10 +7,10 @@
 image_defensive="silver-mage-defend.png"
 hitpoints=48
 movement_type=smallfoot
-    [resistance]
-    fire=50
-    cold=50
-    [/resistance]
+	[resistance]
+	fire=50
+	cold=50
+	[/resistance]
 movement=6
 experience=100
 level=3
@@ -143,10 +143,10 @@
 	image_defensive="silver-mage+female-defend.png"
 	hitpoints=48
 	movement_type=smallfoot
-	    [resistance]
-	    fire=50
-	    cold=50
-	    [/resistance]
+		[resistance]
+		fire=50
+		cold=50
+		[/resistance]
 	movement=6
 experience=100
 	level=3
Index: wesnoth/data/units/Soulless.cfg
diff -u wesnoth/data/units/Soulless.cfg:1.14 wesnoth/data/units/Soulless.cfg:1.15
--- wesnoth/data/units/Soulless.cfg:1.14	Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Soulless.cfg	Mon Aug  8 08:29:39 2005
@@ -16,23 +16,23 @@
 usage=fighter
 unit_description= _ "These animated walking corpses have become strong from long experience fighting the living."
 get_hit_sound=zombie-hit.wav
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-die-3.png"
-                [/frame]
-        [/death]
+	[death]
+		[frame]
+		begin=0
+		end=200
+		image="undead-soulless-die-1.png"
+		[/frame]
+		[frame]
+		begin=200
+		end=400
+		image="undead-soulless-die-2.png"
+		[/frame]
+		[frame]
+		begin=400
+		end=600
+		image="undead-soulless-die-3.png"
+		[/frame]
+	[/death]
 	[attack]
 	name=fist
 	type=impact
@@ -90,23 +90,23 @@
 unit_description= _ "These animated walking corpses have become strong from long experience fighting the living."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-drake-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-drake-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-drake-die-3.png"
-                [/frame]
-        [/death]
+	[death]
+		[frame]
+		begin=0
+		end=200
+		image="undead-soulless-drake-die-1.png"
+		[/frame]
+		[frame]
+		begin=200
+		end=400
+		image="undead-soulless-drake-die-2.png"
+		[/frame]
+		[frame]
+		begin=400
+		end=600
+		image="undead-soulless-drake-die-3.png"
+		[/frame]
+	[/death]
 
 	[attack]
 	name=fist
@@ -166,23 +166,23 @@
 unit_description= _ "These animated walking corpses have become strong from long experience fighting the living."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-swimmer-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-swimmer-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-swimmer-die-3.png"
-                [/frame]
-        [/death]
+	[death]
+		[frame]
+		begin=0
+		end=200
+		image="undead-soulless-swimmer-die-1.png"
+		[/frame]
+		[frame]
+		begin=200
+		end=400
+		image="undead-soulless-swimmer-die-2.png"
+		[/frame]
+		[frame]
+		begin=400
+		end=600
+		image="undead-soulless-swimmer-die-3.png"
+		[/frame]
+	[/death]
 
 	[attack]
 	name=fist
@@ -243,23 +243,23 @@
 unit_description= _ "These animated walking corpses have become strong from long experience fighting the living."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-troll-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-troll-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-troll-die-3.png"
-                [/frame]
-        [/death]
+	[death]
+		[frame]
+		begin=0
+		end=200
+		image="undead-soulless-troll-die-1.png"
+		[/frame]
+		[frame]
+		begin=200
+		end=400
+		image="undead-soulless-troll-die-2.png"
+		[/frame]
+		[frame]
+		begin=400
+		end=600
+		image="undead-soulless-troll-die-3.png"
+		[/frame]
+	[/death]
 
 	[attack]
 	name=fist
@@ -319,23 +319,23 @@
 unit_description= _ "These animated walking corpses have become strong from long experience fighting the living."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-wose-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-wose-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-wose-die-3.png"
-                [/frame]
-        [/death]
+	[death]
+		[frame]
+		begin=0
+		end=200
+		image="undead-soulless-wose-die-1.png"
+		[/frame]
+		[frame]
+		begin=200
+		end=400
+		image="undead-soulless-wose-die-2.png"
+		[/frame]
+		[frame]
+		begin=400
+		end=600
+		image="undead-soulless-wose-die-3.png"
+		[/frame]
+	[/death]
 
 	[attack]
 	name=fist
@@ -395,23 +395,23 @@
 unit_description= _ "These animated walking corpses have become strong from long experience fighting the living."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-saurian-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-saurian-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-saurian-die-3.png"
-                [/frame]
-        [/death]
+	[death]
+		[frame]
+		begin=0
+		end=200
+		image="undead-soulless-saurian-die-1.png"
+		[/frame]
+		[frame]
+		begin=200
+		end=400
+		image="undead-soulless-saurian-die-2.png"
+		[/frame]
+		[frame]
+		begin=400
+		end=600
+		image="undead-soulless-saurian-die-3.png"
+		[/frame]
+	[/death]
 
 	[attack]
 	name=fist
@@ -471,23 +471,23 @@
 unit_description= _ "These animated walking corpses have become strong from long experience fighting the living."
 get_hit_sound=zombie-hit.wav
 
-        [death]
-                [frame]
-                begin=0
-                end=200
-                image="undead-soulless-mounted-die-1.png"
-                [/frame]
-                [frame]
-                begin=200
-                end=400
-                image="undead-soulless-mounted-die-2.png"
-                [/frame]
-                [frame]
-                begin=400
-                end=600
-                image="undead-soulless-mounted-die-3.png"
-                [/frame]
-        [/death]
+	[death]
+		[frame]
+		begin=0
+		end=200
+		image="undead-soulless-mounted-die-1.png"
+		[/frame]
+		[frame]
+		begin=200
+		end=400
+		image="undead-soulless-mounted-die-2.png"
+		[/frame]
+		[frame]
+		begin=400
+		end=600
+		image="undead-soulless-mounted-die-3.png"
+		[/frame]
+	[/death]
 
 	[attack]
 	name=fist
Index: wesnoth/data/units/Spearman.cfg
diff -u wesnoth/data/units/Spearman.cfg:1.23 wesnoth/data/units/Spearman.cfg:1.24
--- wesnoth/data/units/Spearman.cfg:1.23	Sun Jul 24 16:24:16 2005
+++ wesnoth/data/units/Spearman.cfg	Mon Aug  8 08:29:39 2005
@@ -18,28 +18,28 @@
 
 Special Notes: the length of their weapon allows a spearman to strike first in melee, even in defense."
 get_hit_sound=groan.wav
-        [death]
-                [frame]
-                begin=0
-                end=125
-                image="human-spearman-death1.png"
-                [/frame]
-                [frame]
-                begin=125
-                end=250
-                image="human-spearman-death2.png"
-                [/frame]
-                [frame]
-                begin=250
-                end=375
-                image="human-spearman-death3.png"
-                [/frame]
-                [frame]
-                begin=375
-                end=500
-                image="human-spearman-death4.png"
-                [/frame]
-        [/death]
+	[death]
+		[frame]
+		begin=0
+		end=125
+		image="human-spearman-death1.png"
+		[/frame]
+		[frame]
+		begin=125
+		end=250
+		image="human-spearman-death2.png"
+		[/frame]
+		[frame]
+		begin=250
+		end=375
+		image="human-spearman-death3.png"
+		[/frame]
+		[frame]
+		begin=375
+		end=500
+		image="human-spearman-death4.png"
+		[/frame]
+	[/death]
 	[defend]
 		[frame]
 		begin=-100



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