[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp (February 03, 2005 - 20:21)

 

CVSROOT:	/cvsroot/wesnoth
Module name:	wesnoth
Branch: 	
Changes by:	Guillaume Melquiond <silene@xxxxxxxxxxxxxxxx>	05/02/03 19:03:51

Modified files:
	src            : playlevel.cpp 

Log message:
	Correct the condition expression so that there is no discrepancy between defeat and victory. No need to test for nconnections, the test will be done in send_data anyway, and this is not a critical path of the program.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.173&tr2=1.174&r1=text&r2=text

Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.173 wesnoth/src/playlevel.cpp:1.174
--- wesnoth/src/playlevel.cpp:1.173	Sat Jan 29 04:13:17 2005
+++ wesnoth/src/playlevel.cpp	Thu Feb  3 19:03:51 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.173 2005/01/29 04:13:17 Sirp Exp $ */
+/* $Id: playlevel.cpp,v 1.174 2005/02/03 19:03:51 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <davidnwhite@xxxxxxxxxxxxxxx>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -713,7 +713,7 @@
 
 		//if we're a player, and the result is victory/defeat, then send a message to notify
 		//the server of the reason for the game ending
-		if(end_level.result == DEFEAT || end_level.result == VICTORY && network::nconnections() > 0) {
+		if (end_level.result == DEFEAT || end_level.result == VICTORY) {
 			config cfg;
 			config& info = cfg.add_child("info");
 			info["type"] = "termination";



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